Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
982 real-game Skewer puzzles in this collection
What is a skewer?
A skewer is a pin reversed: the more valuable piece stands in front and must move, exposing the piece behind it to capture. King-and-rook skewers decide countless endgames.
How to spot it
Watch for a king or queen standing on the same open line as a less defended piece behind it. A check or a threat that forces the front piece to step aside completes the pattern.
What this set trains
Skewer sets sharpen your feel for open lines and for driving royal pieces onto fatal ranks, files and diagonals.
How the solutions work · counted by a rules engine
What a typical skewer solution looks like
Sample: 6,744 skewer puzzles (5% of all 134,301).
51.5% need 2 solver moves, 34.5% need 3 solver moves, 9.9% need 4 solver moves, 4.1% need 5 or more solver moves. Median rating: 1092 for the shortest solutions, 2244 for the longest.
55.1% open with a rook move. The first move captures in 19.4% and gives check in 79.4%; 0.1% end in checkmate, 9.1% involve a sacrifice, 51.1% have White to move.
19.4%first move captures
79.4%first move gives check
0.1%end in checkmate
9.1%involve a sacrifice
How many moves does the solver need?
2 solver moves
51.5% · median rating 1092
3 solver moves
34.5% · median rating 1533
4 solver moves
9.9% · median rating 1900
5+ solver moves
4.1% · median rating 2244
Which piece plays the key move?
Key move by a rook
55.1%
Key move by a queen
22.3%
Key move by a bishop
14.9%
Key move by a pawn
3.3%
Key move by a knight
2.8%
Key move by the king
1.6%
What does the solver win?
Most valuable capture: rook
58.7%
Most valuable capture: queen
29.4%
Most valuable capture: bishop
6.8%
Most valuable capture: knight
3.1%
Most valuable capture: pawn
2%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
0.7%
Up to 2 pawns’ worth
5.1%
3–4 points (about a minor piece)
18.1%
5–8 points (a rook or more)
56.1%
9 or more points (a queen’s worth)
20%
How much is left on the board?
28 or more pieces on the board
1%
21–27 pieces
15.2%
13–20 pieces
45.9%
12 pieces or fewer
37.8%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 6,744 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: h8 (7.7%), h7 (4.9%), a8 (3.8%), f8 (3%), c8 (3%).
3.8
2.4
3
2.7
2.9
3
2.8
7.7
8
1.8
1.4
1.6
1.6
1.9
2.2
2.4
4.9
7
1.1
1.1
1.5
1.4
1.5
2.2
2
2.4
6
1.2
1.4
1.3
1.6
1.3
2.5
1.8
5
1.3
1.1
1.1
1.3
2.2
1.9
1.5
4
1.1
1
1.3
1
3
2
1.1
1
1
a
b
c
d
e
f
g
h
Counted from the same 6,744-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Skewer
An attack on a valuable piece, compelling it to move to avoid capture and thus expose a less valuable piece which can then be taken.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved skewer puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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Black to move · rating 808 · solved 3,565 times
· 2 solver moves to find. The solver captures a queen.Reveal line
Opponent's last move: Ke4
Solution: Re6+ → Kf4 → Rxe3
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Black to move · rating 829 · solved 5,852 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Nd6
Solution: Rb2+ → Kd1 → Rb1+ → Kc2 → Rxh1
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Black to move · rating 1121 · solved 16,684 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Kh3
Solution: Rh6+ → Kg4 → Rg6+ → Kf5 → Rxg3
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White to move · rating 1272 · solved 4,088 times
· 3 solver moves to find. The solver captures 2 pieces (pawn, rook).Reveal line
Opponent's last move: cxd4
Solution: Qxh6 → f6 → Qh8+ → Kf7 → Qxb8
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Black to move · rating 1371 · solved 5,188 times
· 4 solver moves to find. The solver captures a queen.Reveal line
Black to move · rating 1416 · solved 6,473 times
· 2 solver moves to find. The solver captures a knight.Reveal line
Opponent's last move: Kd3
Solution: Bf1+ → Ke3 → Bxb5
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White to move · rating 1487 · solved 5,201 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: h3
Solution: Rd8+ → Ke4 → Re8+ → Kf3 → Rxe1
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Black to move · rating 1627 · solved 1,716 times
· 3 solver moves to find. The solver captures a queen.Reveal line
Opponent's last move: Rag1
Solution: Re2+ → Kc1 → Rxc2+ → Kxc2 → Rf6
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Black to move · rating 1634 · solved 1,835 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Rd1+
Solution: Ke3 → Kf1 → Rh1+ → Kg2 → Rxd1
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White to move · rating 1754 · solved 2,236 times
· 4 solver moves to find. It gives up the queen (Qxe7+) on the way. The solver captures 2 pieces (rook, queen).Reveal line
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Skewer (chess)
In chess, a skewer is an attack upon two pieces in a line and is similar but opposite to a pin; the difference is that in a skewer, the more valuable piece is the one under direct attack and the less valuable piece is behind it. The opponent is compelled to move the more valuable piece to avoid its capture, thereby exposing the less valuable piece which can then be captured (see chess piece relative value). Only riders (i.e., bishops, rooks, and queens) can skewer; kings, knights, and pawns cannot.
Details
Compared to the pin, a passive action with only an implied threat, the skewer is a direct attack upon the more valuable piece, making it generally a much more powerful and effective tactic. The victim of a skewer often cannot avoid losing material; the only question is which material will be lost. The skewer occurs less often than the pin in actual play. When it does occur, however, it is often decisive. In this diagram, with White to move, the white king and queen are skewered by the black bishop. The rules of chess compel White to get out of check (if possible). After White chooses one of the handful of legal king moves available, Black will capture the white queen. In this diagram, with Black to move, the black queen and rook are skewered by White's bishop. If Black moves the queen to avoid capture, White can take the rook. Black is likely to move the queen, which is more valuable than the rook, but the choice is still available (unlike the king being skewered as above).
Examples from games
In the game Nigel Short–Rafael Vaganian, Barcelona 1989, White sacrifices a bishop to win a queen by a skewer. White has just played 51.Be5+ skewering Black's king and queen (diagram). If Black responds 51...Kxe5 to avoid the immediate loss of the queen, 52.Qc3+ wins the queen by another skewer, when White will be favored to win. Black resigned in this position.
Conversion
Skewers can be escaped by gaining a tempo with a credible threat. For example, if either defending piece leaves the skewer to give check, the other can be rescued on the next move. The skewer can also be reversed into a discovered attack: if the less valuable piece can attack the skewering piece, making a threat with the more valuable piece allows the defender to capture the attacker first (if the threat does not itself drive off the attacker). If there is empty space between the skewering and the skewered pieces, it may be possible to convert the skewer into a pin by moving a lower-valued piece to intervene.
See also
*Chess tactics *Fork *Pin *X-ray
External links
* Chess Tactics Repository - Skewers - Collection of chess problems involving skewers * "The Chess Skewer" Chess Notes feature article by Edward Winter nl:Röntgenaanval
Where this page comes from
The text above is adapted from
“Skewer (chess)” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.