How the solutions work · counted by a rules engine
What a typical bishop endgame tactics solution looks like
Sample: 4,208 bishop endgame tactics puzzles (5.1% of all 83,322).
1.9% need 1 solver move, 45.4% need 2 solver moves, 35% need 3 solver moves, 11.9% need 4 solver moves, 5.8% need 5 or more solver moves. Median rating: 948 for the shortest solutions, 2329 for the longest.
48.9% open with a pawn move. The first move captures in 23.7% and gives check in 19.5%; 3.7% end in checkmate, 5.8% involve a sacrifice, 52.1% have White to move.
23.7%first move captures
19.5%first move gives check
3.7%end in checkmate
5.8%involve a sacrifice
How many moves does the solver need?
1 solver move
1.9% · median rating 948
2 solver moves
45.4% · median rating 1545
3 solver moves
35% · median rating 1891
4 solver moves
11.9% · median rating 2109
5+ solver moves
5.8% · median rating 2329
Which piece plays the key move?
Key move by a pawn
48.9%
Key move by a bishop
28.4%
Key move by the king
22.7%
What does the solver win?
Captures nothing along the line
39.4%
Most valuable capture: bishop
31.1%
Most valuable capture: pawn
26.9%
Most valuable capture: queen
2%
Most valuable capture: rook
0.6%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
56.6%
Up to 2 pawns’ worth
29.8%
3–4 points (about a minor piece)
10.9%
5–8 points (a rook or more)
0.8%
9 or more points (a queen’s worth)
1.9%
How much is left on the board?
28 or more pieces on the board
0%
21–27 pieces
0%
13–20 pieces
25%
12 pieces or fewer
75%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 4,208 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: g5 (4.5%), c6 (4.2%), f6 (4.2%), e6 (4%), b6 (4%).
8
1.3
1.4
1.9
2
2
1.8
1.9
1.4
7
2.9
4
4.2
3.8
4
4.2
3.7
3.1
6
2.3
3.6
3.1
3.2
3.8
3.7
4.5
3.3
5
1.5
1.8
2.2
1.8
2.4
2.5
2.4
1.6
4
1.2
1.1
1.3
3
2
1
a
b
c
d
e
f
g
h
Counted from the same 4,208-puzzle sample. Squares under 1% are left blank.
Study positions
The most-solved bishop endgame tactics puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 843 · solved 2,673 times
· 2 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: h6
Solution: gxh6 → g5 → h7
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Black to move · rating 1127 · solved 15,687 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Ke2
Solution: Kg2 → Ke3 → h2
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Black to move · rating 1188 · solved 3,105 times
· 3 solver moves to find. The solver captures a bishop.Reveal line
Opponent's last move: Kf2
Solution: Kb3 → Bc1 → a3 → Bxa3 → Kxa3
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White to move · rating 1214 · solved 7,793 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Bf7
Solution: b6 → Bxc4 → b7
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Black to move · rating 1356 · solved 4,503 times
· 3 solver moves to find. The solver captures 2 pieces (pawn, rook).Reveal line
Opponent's last move: bxc6+
Solution: Kxe7 → c7 → Kd7 → c8=R → Kxc8
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White to move · rating 1369 · solved 3,882 times
· 3 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Bxb5
Solution: g6 → Ke6 → g7 → Kxf6 → g8=Q
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White to move · rating 1484 · solved 5,588 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Be6
Solution: d7 → Bxd5 → d8=Q
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Black to move · rating 1646 · solved 1,606 times
· 3 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: a4
Solution: Ke5 → Bf2 → d4 → Ka7 → d3
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White to move · rating 1660 · solved 2,376 times
· 4 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Bc1
Solution: g6 → Bh6 → f6 → Bg5 → g7 → Bxf6 → g8=Q+
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White to move · rating 1760 · solved 1,695 times
· 2 solver moves to find. The solver captures a bishop.Reveal line
Opponent's last move: g3
Solution: Bf4+ → Ke7 → Kxc5
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Black to move · rating 2064 · solved 745 times
· 4 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: bxc3
Solution: d3 → Bg7 → d2 → Kc2 → a3 → Kxd2 → a2
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White to move · rating 2295 · solved 697 times
· 4 solver moves to find. It gives up the bishop (Ba6) on the way. The solver captures a pawn.Reveal line
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Opposite-colored bishops endgame
The opposite-colored bishops endgame is a chess endgame in which each side has a single bishop and those bishops operate on opposite-colored squares. Without other pieces besides pawns and the kings, these endings are widely known for their tendency to result in a draw. These are the most difficult endings in which to convert a small material advantage to a win. With additional pieces, the stronger side has more chances to win, but still not as many as when bishops are on the same color. Many players in a poor position have escaped a loss by trading down to such an endgame. These endgames are normally drawn when one side has a one-pawn advantage. Two or even three extra pawns may not suffice for a win either, since the weaker side can create a blockade on the squares on which their bishop operates.
General principles
Edmar Mednis gives two principles for endgames with bishops on opposite colors: # If a player is down material he should look for drawing chances in an endgame with only the bishops and pawns. # With major pieces (queen or rook) on the board, having bishops on opposite colors favors the side with an attack. Ian Rogers gives three principles when there are only the bishops and pawns: # Two connected pawns are not sufficient to win unless they reach their sixth rank. # If the attacker has two widely separated passed pawns that cannot be controlled by the opposing bishop on a single diagonal, they usually win. # When the attacker has an outside passed pawn, it should be stopped by the bishop only when the king can block the opposing king.
Drawing tendency
In endings with opposite-colored bishops, a material advantage is much less important than in most endgames and position is more important. Positions where one side has an extra pawn are usually drawn, and it is not uncommon to have two extra pawns (occasionally more) and to be unable to make progress. About half of the endings with a bishop and two pawns versus a bishop on the opposite color are drawn. (By contrast, over 90% are won if the bishops are on the same color.) Zugzwang is a tool that often helps the superior side win an endgame. It is a fairly common occurrence in endings with bishops on the same color but is much less common in endgames with opposite-colored bishops. The weaker side should often try to make his bishop bad by placing his pawns on the same color of his bishop in order to defend his remaining pawns, thereby creating an impregnable fortress. The attacker should generally put his pawns on squares of the opposite color as his bishop to prevent a blockade.
Bishop and pawn versus bishop
This is almost always a draw. The attacker's bishop is practically useless and the defender should draw if his king can reach any square in front of the pawn that is not of the color of the attacking bishop; or if his bishop can permanently attack any square in front of the pawn. These endings are trivially drawn 99% of the time.
Bishop and two pawns versus a bishop
About half of these positions are drawn. In most other endings, a two-pawn advantage is usually an easy win. For comparison, if the bishops were on the same color squares, over 90% of the positions would be wins. There are three general cases, depending on the two pawns. In most endings, a pair of connected pawns have the best winning chances, but in these endings, a widely separated pair of pawns have the best chances unless one of the pawns is the wrong rook pawn.
Doubled pawns
With doubled pawns, the position is a draw if the defending king can reach any square in front of the pawns that is not of the color of the attacker's bishop. The second pawn on the file is of no help, so this is like the ending with only one pawn. If the defending king and bishop cannot accomplish this, the first pawn will win the defending bishop and the second one will promote.
Where this page comes from
The text above is adapted from
“Opposite-colored bishops endgame” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.