Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
3488 real-game Advanced pawn puzzles in this collection
What is an advanced pawn?
An advanced pawn on the sixth or seventh rank is a tactical weapon: promotion threats win material, deflect defenders and create mating nets around the promotion square.
How to spot it
Any pawn two steps from queening changes every calculation. Count the cost the defender must pay to stop it — that cost is your combination budget.
What this set trains
These puzzles teach dynamic pawn value — recognizing when one pawn outweighs a piece.
How the solutions work · counted by a rules engine
What a typical advanced pawn solution looks like
Sample: 18,881 advanced pawn puzzles (5% of all 377,818).
2.3% need 1 solver move, 33.7% need 2 solver moves, 38% need 3 solver moves, 15.5% need 4 solver moves, 10.5% need 5 or more solver moves. Median rating: 1061 for the shortest solutions, 2186 for the longest.
57.7% open with a pawn move. The first move captures in 26.5% and gives check in 33.4%; 8.7% end in checkmate, 17.7% involve a sacrifice, 52.3% have White to move.
26.5%first move captures
33.4%first move gives check
8.7%end in checkmate
17.7%involve a sacrifice
How many moves does the solver need?
1 solver move
2.3% · median rating 1061
2 solver moves
33.7% · median rating 1423
3 solver moves
38% · median rating 1704
4 solver moves
15.5% · median rating 1879
5+ solver moves
10.5% · median rating 2186
Which piece plays the key move?
Key move by a pawn
57.7%
Key move by a rook
16.7%
Key move by a queen
9.8%
Key move by the king
8.5%
Key move by a bishop
3.9%
Key move by a knight
3.5%
What does the solver win?
Captures nothing along the line
39.8%
Most valuable capture: rook
22.7%
Most valuable capture: queen
14.6%
Most valuable capture: pawn
12.3%
Most valuable capture: bishop
6.5%
Most valuable capture: knight
4.2%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
66.5%
Up to 2 pawns’ worth
11.4%
3–4 points (about a minor piece)
9.7%
5–8 points (a rook or more)
9.1%
9 or more points (a queen’s worth)
3.3%
How much is left on the board?
28 or more pieces on the board
1.1%
21–27 pieces
9%
13–20 pieces
34.8%
12 pieces or fewer
55.1%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 18,881 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: f7 (5.4%), d7 (4.9%), e7 (4.8%), g7 (4.5%), c7 (4.1%).
1.2
1.5
1.6
2.2
2.2
1.9
1.5
8
2.7
3.6
4.1
4.9
4.8
5.4
4.5
3.6
7
2.6
3.1
3.6
3.7
3.8
3.9
3.5
2.8
6
1.2
1.5
1.7
1.6
1.7
2
1.7
1.5
5
4
3
2
1
a
b
c
d
e
f
g
h
Counted from the same 18,881-puzzle sample. Squares under 1% are left blank.
Study positions
The most-solved advanced pawn puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
♚
♟
♘
♟
♔
♙
♙
♜
White to move · rating 915 · solved 16,098 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Rf2
Solution: Nh6+ → Kf8 → g7+
♟
♚
♙
♟
♜
♟
♙
♖
♔
♙
Black to move · rating 1061 · solved 15,860 times
· 2 solver moves to find. It gives up the rook (Rc2+) on the way. The solver captures a rook.Reveal line
Opponent's last move: Kd2
Solution: Rc2+ → Rxc2 → bxc2
♜
♔
♙
♟
♚
♟
White to move · rating 1167 · solved 15,950 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Rxg8
Solution: Kxg8 → g3 → f7 → g2 → f8=Q+
♝
♟
♙
♚
♗
♙
♟
♙
♔
♟
White to move · rating 1214 · solved 7,793 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Bf7
Solution: b6 → Bxc4 → b7
♕
♝
♚
♟
♟
♝
♟
♙
♙
♗
♙
♔
♛
♜
White to move · rating 1281 · solved 6,164 times
· Mate in 2. It ends in checkmate on f8 with the queen. The solver captures a bishop.Reveal line
Opponent's last move: a1=Q
Solution: h7+ → Kh8 → Qxf8#
♚
♜
♜
♟
♟
♟
♟
♝
♝
♞
♙
♙
♙
♟
♗
♙
♕
♙
♙
♔
♖
♖
Black to move · rating 1360 · solved 7,443 times
· 3 solver moves to find. The solver captures a queen.Reveal line
Opponent's last move: b3
Solution: e2+ → Kb1 → Na3+ → Kb2 → Nxc2
♟
♜
♙
♟
♚
♗
♙
♟
♟
♔
♙
♖
Black to move · rating 1465 · solved 6,428 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Rb1
Solution: c2 → Rc1 → Kc3
♚
♝
♞
♜
♟
♟
♟
♟
♘
♟
♘
♛
♙
♙
♞
♟
♙
♙
♙
♖
♗
♕
♔
♖
Black to move · rating 1631 · solved 2,366 times
· Mate in 2. It ends in checkmate on e1 with the queen. It gives up the queen (Qe1+) on the way. The solver captures a queen.Reveal line
Opponent's last move: Nxb5
Solution: Qe1+ → Qxe1 → dxe1=Q#
♟
♟
♟
♙
♙
♔
♚
♙
White to move · rating 1641 · solved 2,488 times
· 4 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Kg3
Solution: b4 → h5 → c5 → h4 → c6 → h3 → c7
♚
♟
♟
♟
♙
♙
♙
♙
♝
♔
White to move · rating 1660 · solved 2,376 times
· 4 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Bc1
Solution: g6 → Bh6 → f6 → Bg5 → g7 → Bxf6 → g8=Q+
♜
♟
♙
♖
♟
♟
♔
♚
♙
♙
♙
♟
Black to move · rating 2090 · solved 1,181 times
· 2 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: Ke5
Solution: h2 → Rh7 → Rxe7+
♟
♟
♙
♔
♟
♚
♟
♖
♙
♜
White to move · rating 2258 · solved 963 times
· 2 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Kf6
Solution: c7 → Rxc7 → Kxc7
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It can move one vacant square directly forward, or one or two vacant squares directly forward on its first move, and can capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 through h2, while the black pawns start on a7 through h7. Individual pawns are often referred to by the file on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". It is also common to refer to a rook pawn, meaning any pawn on the a- or h-files, a knight pawn (on the b- or g-files), a bishop pawn (on the c- or f-files), a queen pawn (on the d-file), a king pawn (on the e-file), and a central pawn (on the d- or e-files).
Placement and movement
Each player begins the game with eight pawns placed along their second rank. A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5, and the pawn on e2 can move to either e3 or e4.
Capturing
Unlike other pieces, the pawn does not capture in the same way that it moves. A pawn captures by moving diagonally forward one square to the left or right, either replacing an enemy piece on its square (first diagram) or capturing en passant (second diagram).
En passant
An en passant (French:, lit. "in passing") capture can occur after a pawn moves two squares and the square it passes over is attacked by an enemy pawn. The enemy pawn is entitled to capture the moved pawn "in passing" as if the latter had advanced only one square. The capturing pawn moves to the square over which the moved pawn passed, removing it from the board. An en passant capture can only be done on the move immediately following the double-step pawn advance. It is the only capture in which the capturing piece does not move to the square of the captured piece.
Promotion
A pawn that advances to its last rank is promoted to a queen, rook, bishop, or knight of the same color. The pawn is replaced by the new piece on the same move. The choice of promotion is not limited to pieces that have been captured; thus, a player could, in theory, have as many as nine queens, ten rooks, ten bishops, or ten knights on the board. Typically, a pawn is promoted to a queen, the most powerful piece. Promotion to a queen is known as queening, while promotion to any other piece is known as underpromotion. Reasons for underpromotion include tactical positions involving a knight check, and avoiding stalemate.
Pawn structure
The pawn structure, the configuration of pawns on the chessboard, determines the strategic flavor of a game. While other pieces can usually be moved to more favorable positions if they are temporarily badly placed, a poorly positioned pawn often cannot be so relocated. In addition, being the most numerous piece, the pawn structure restricts and directs the piece movements of each side. Because pawns capture diagonally and can be blocked from advancing, opposing pawns can become locked in diagonal pawn chains of two or more pawns of each color, where each player controls squares of one color. In the diagram, Black and White have locked their d- and e-pawns. Here, White has a long-term space advantage. White will have an easier time than Black in finding good squares for their pieces, particularly with an eye to the kingside. Black, in contrast, suffers from a bad bishop on c8, which is prevented by the black pawns from finding a good square or helping out on the kingside. On the other hand, White's central pawns are somewhat overextended and vulnerable to attack. Black can undermine the white pawn chain with an immediate ...c5 and perhaps a later ...f6.
Where this page comes from
The text above is adapted from
“Pawn (chess)” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.