Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
1890 real-game Attraction puzzles in this collection
What is an attraction?
Attraction sacrifices force an enemy piece — usually the king — onto a square where it becomes vulnerable to the follow-up: a fork, a discovered attack or a mating net.
How to spot it
Count the tactical blows that would work if the enemy king or queen stood one square closer. If a check or capture can drag it there, the sacrifice usually pays for itself immediately.
What this set trains
These puzzles develop the courage and calculation to give up material for one forced, concrete payoff — the heart of combinational play.
How the solutions work · counted by a rules engine
What a typical attraction solution looks like
Sample: 10,966 attraction puzzles (5% of all 220,388).
21.3% need 2 solver moves, 55.6% need 3 solver moves, 16.4% need 4 solver moves, 6.7% need 5 or more solver moves. Median rating: 1499 for the shortest solutions, 2290 for the longest.
49.3% open with a rook move. The first move captures in 71.6% and gives check in 77.2%; 28% end in checkmate, 71.6% involve a sacrifice, 54.5% have White to move.
71.6%first move captures
77.2%first move gives check
28%end in checkmate
71.6%involve a sacrifice
How many moves does the solver need?
2 solver moves
21.3% · median rating 1499
3 solver moves
55.6% · median rating 1631
4 solver moves
16.4% · median rating 1935
5+ solver moves
6.7% · median rating 2290
Which piece plays the key move?
Key move by a rook
49.3%
Key move by a queen
26.9%
Key move by a bishop
11.7%
Key move by a pawn
7.4%
Key move by a knight
4.3%
What does the solver win?
Most valuable capture: queen
34.4%
Most valuable capture: rook
29.5%
Most valuable capture: pawn
17.5%
Most valuable capture: bishop
7.5%
Captures nothing along the line
6.5%
Most valuable capture: knight
4.5%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
43.3%
Up to 2 pawns’ worth
10.1%
3–4 points (about a minor piece)
22.8%
5–8 points (a rook or more)
20.7%
9 or more points (a queen’s worth)
3.1%
How much is left on the board?
28 or more pieces on the board
3%
21–27 pieces
37.3%
13–20 pieces
54.8%
12 pieces or fewer
4.9%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 10,966 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: h7 (14.4%), g7 (8.8%), f8 (7.9%), f7 (7.1%), h8 (4.9%).
1.3
1.2
2.5
3.1
2.7
7.9
3.1
4.9
8
1.1
1.7
1.8
2.9
3.5
7.1
8.8
14.4
7
1.5
1.5
2.3
3.2
2.4
2.7
6
1.9
1.5
1.4
1.1
1.1
5
1
4
3
2
1
a
b
c
d
e
f
g
h
Counted from the same 10,966-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Decoy
This is a tactic used to lure an enemy man away from its defensive position.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved attraction puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 1121 · solved 3,706 times
· 3 solver moves to find. It gives up the rook (Rd8+) on the way. The solver captures a queen.Reveal line
Opponent's last move: Qf5
Solution: Qg8+ → Qf8 → Rd8+ → Kxd8 → Qxf8+
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White to move · rating 1184 · solved 3,263 times
· Mate in 3. It ends in checkmate on f8 with the queen.Reveal line
Opponent's last move: Qf5
Solution: Qd8+ → Kg7 → h6+ → Kxh6 → Qf8#
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White to move · rating 1193 · solved 2,786 times
· 3 solver moves to find. It gives up the rook (Rh8+) on the way.Reveal line
Opponent's last move: c3
Solution: Rh8+ → Kxh8 → a8=Q+ → Kh7 → Qe4+
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White to move · rating 1330 · solved 7,782 times
· 3 solver moves to find. It gives up the rook (Rxc6+) on the way. The solver captures 2 pieces (bishop, rook).Reveal line
Opponent's last move: Rg2
Solution: Rxc6+ → Kxc6 → Be4+ → Kb6 → Bxg2
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White to move · rating 1438 · solved 6,382 times
· Mate in 2. It ends in checkmate on h4 with the rook. It gives up the queen (Qxh7+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Nd7
Solution: Qxh7+ → Kxh7 → Rh4#
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Black to move · rating 1472 · solved 20,685 times
· Mate in 2. It ends in checkmate on h4 with the rook. It gives up the rook (Rxh3+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Rg1
Solution: Rxh3+ → Kxh3 → Rh4#
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Black to move · rating 1555 · solved 6,002 times
· Mate in 7. It ends in checkmate on f2 with the queen. It gives up the rook (Rh1+) on the way. The solver captures 2 pieces (pawn, pawn).Reveal line
Black to move · rating 1601 · solved 2,849 times
· 3 solver moves to find. It gives up the rook (Rxa4) on the way. The solver captures 2 pieces (pawn, rook).Reveal line
Opponent's last move: Kc4
Solution: Rxa4 → Rxa4 → b5+ → Kc3 → bxa4
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Black to move · rating 1625 · solved 3,187 times
· Mate in 4. It ends in checkmate on g2 with the queen. It gives up the rook (Rh1+) on the way.Reveal line
White to move · rating 1625 · solved 2,984 times
· Mate in 2. It ends in checkmate on h3 with the rook. It gives up the queen (Qxh7+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Nd7
Solution: Qxh7+ → Kxh7 → Rh3#
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White to move · rating 2016 · solved 1,292 times
· Mate in 3. It ends in checkmate on a3 with the rook. It gives up the queen (Qxa7+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Rc8
Solution: Nd7+ → Ka8 → Qxa7+ → Kxa7 → Ra3#
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White to move · rating 2088 · solved 1,058 times
· Mate in 2. It ends in checkmate on h4 with the queen. It gives up the rook (Rxh5+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Kh6
Solution: Rxh5+ → Kxh5 → Qh4#
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Decoy (chess)
In chess, a decoy is a tactic that lures an enemy man off its square and away from its defensive role. Typically this means away from a square on which it defends another piece or threat. The tactic is also called a deflection. Usually the piece is decoyed to a particular square via the sacrifice of a piece on that square. A piece so sacrificed is called a decoy. When the piece decoyed or deflected is the king, the tactic is known as attraction. In general in the middlegame, the sacrifice of a decoy piece is called a diversionary sacrifice.
Examples
The game Honfi–Barczay, Kecskemet 1977, with Black to play, illustrates two separate decoys. First, the white queen is set up on c4 for a knight fork: :1... Rxc4! 2. Qxc4 Next, the fork is executed by removing the sole defender of the a3-square: :2... Qxb2!+ 3. Rxb2 Na3+ 4. Kc1 Finally, a zwischenzug decoys (attracts) the king to b2: :4... Bxb2+ After either 5.Kxb2 Nxc4+ 6.Kc3 Rxe4, or 5.Kd1 Nxc4, Black is two pawns ahead and should win comfortably. In this position, after the moves 1.Rf8+ Kxf8 (forced) 2.Nd7+ Ke7 3.Nxb6, White wins the queen and the game. A similar, but more complex position is described by Huczek. In the diagrammed position from Vidmar–Euwe, Carlsbad 1929, Black had just played 33...Qf4, threatening mate on h2. White now uncorks the elegant combination 34.Re8+ Bf8 (forced) 35.Rxf8+ (attraction) Kxf8 (forced) 36.Nf5+ (discovered check) Kg8 (36...Ke8 37.Qe7#) 37.Qf8+ (attraction) 1–0 Black resigns. (If 37...Kxf8 then 38.Rd8#. If 37...Kh7 then 38.Qg7#.) The combination after 33...Qf4 features two separate examples of the attraction motif. This example shows a position from the game Dementiev–Dzindzichashvili, URS 1972. White had just played 61.g6 (with the threat 62.Qh7+ Kf8 63.Qh8+ (63.Rxf5+ =) Ke7 64.Bh4+ and mate in one). However, Black continued with the crushing 61...Rh1+ (attraction) 62. Kxh1 (best) Nxg3+ (the white rook is pinned) 63.Kh2 Nxh5 and White has dropped his queen to the knight fork. In the game, White resigned after 61...Rh1+. Perhaps the most celebrated game featuring a decoy theme is Petrosian–Pachman, Bled 1961, which also involved a queen sacrifice. Pachman resigned after 19.Qxf6+ (attraction) Kxf6 20.Be5+ Kg5 21.Bg7! setting a mating net. In the game Menchik–Graf, Semmering 1937, Graf resigned after 21.Rd7, deflecting Black's queen. (If 21...Qxd7, then 22.Qxh5 with mate to follow; 21.Qxh5 immediately wins only a pawn after 21...Qxh2+.) In the game Ivkov–Taimanov, Belgrade 1956, Black resigned in the position shown because White has an easy win by using his passed a2-pawn as a decoy to lure Black's king away from the center and to the queenside, allowing easy promotion of the h6-pawn.
Where this page comes from
The text above is adapted from
“Decoy (chess)” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.