Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
729 real-game Zugzwang puzzles in this collection
What is a zugzwang?
Zugzwang wins by giving the opponent the move when every legal reply worsens their position. It is the signature weapon of pawn and minor-piece endgames.
How to spot it
In simplified positions, ask what the opponent would play if forced to move. When every answer loses, engineer that exact position — often with a quiet waiting move.
What this set trains
These puzzles build endgame patience: winning with tempo and geometry instead of direct attack.
How the solutions work · counted by a rules engine
What a typical zugzwang solution looks like
Sample: 3,226 zugzwang puzzles (5.1% of all 63,599).
26.6% need 2 solver moves, 41.6% need 3 solver moves, 17.4% need 4 solver moves, 14.4% need 5 or more solver moves. Median rating: 1661 for the shortest solutions, 2294 for the longest.
51.6% open with the king move. The first move captures in 29.7% and gives check in 9.9%; 0.5% end in checkmate, 1.5% involve a sacrifice, 49.7% have White to move.
29.7%first move captures
9.9%first move gives check
0.5%end in checkmate
1.5%involve a sacrifice
How many moves does the solver need?
2 solver moves
26.6% · median rating 1661
3 solver moves
41.6% · median rating 1927
4 solver moves
17.4% · median rating 2148
5+ solver moves
14.4% · median rating 2294
Which piece plays the key move?
Key move by the king
51.6%
Key move by a pawn
35.8%
Key move by a rook
6%
Key move by a bishop
3.3%
Key move by a knight
2.2%
Key move by a queen
1%
What does the solver win?
Most valuable capture: pawn
53%
Captures nothing along the line
28.4%
Most valuable capture: rook
10%
Most valuable capture: bishop
4.1%
Most valuable capture: knight
2.8%
Most valuable capture: queen
1.8%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
55%
Up to 2 pawns’ worth
38.3%
3–4 points (about a minor piece)
3%
5–8 points (a rook or more)
3.2%
9 or more points (a queen’s worth)
0.6%
How much is left on the board?
28 or more pieces on the board
0%
21–27 pieces
0%
13–20 pieces
17.5%
12 pieces or fewer
82.5%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 3,226 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: f4 (7.6%), e4 (6%), f5 (5.4%), d4 (5%), g4 (4.8%).
8
1
7
1.1
1.8
1.8
1.9
1.3
6
2.5
2.6
3.3
3.2
4.2
5.4
4.8
3.3
5
3
3
4.6
5
6
7.6
4.8
4.2
4
1.3
1.1
2.2
1.6
2.4
3.5
1.4
1
3
2
1
a
b
c
d
e
f
g
h
Counted from the same 3,226-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Zugzwang
[from German, "compulsion to move"] When a player is put at a disadvantage by having to make a move; where any legal move weakens the position. Zugzwang usually occurs in the endgame, and rarely in the middlegame.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved zugzwang puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 1173 · solved 2,017 times
· 3 solver moves to find. The solver captures 2 pieces (rook, pawn).Reveal line
Opponent's last move: Rxe5+
Solution: fxe5+ → Kg7 → g5 → hxg5 → Kxg5
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Black to move · rating 1183 · solved 7,835 times
· 3 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: Ke5
Solution: Kg5 → f4+ → Kg4 → Kf6 → Kxg3
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Black to move · rating 1188 · solved 2,236 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Kf3
Solution: Kf5 → Ke3 → Kg4
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Black to move · rating 1271 · solved 3,979 times
· 2 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Kd5
Solution: Kd7 → Kc4 → Ke6
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White to move · rating 1432 · solved 2,788 times
· 5 solver moves to find. The solver captures 2 pieces (rook, pawn).Reveal line
White to move · rating 1721 · solved 1,431 times
· 4 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: c5
Solution: d5 → Kg7 → Ke6 → f5 → Kxf5 → Kf7 → Kg5
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White to move · rating 2094 · solved 717 times
· 3 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: Kd6
Solution: Kh6 → Kd5 → Kg7 → Ke5 → Kg6
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Black to move · rating 2156 · solved 742 times
· 2 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: h6
Solution: gxh6 → gxh6 → a4
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Zugzwang
Zugzwang is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. More generally, the term can also be used to describe a situation where passing the turn, if this were allowed, would be the best move. The term zugzwang was used in German chess literature in 1858 or earlier,
Etymology
The word comes from German Zug 'move' + Zwang 'compulsion', so that Zugzwang means 'being forced to make a move'. Originally the term was used interchangeably with the term Zugpflicht 'obligation to make a move' as a general game rule. Games like chess and checkers have "zugzwang" (or "zugpflicht"): a player must always make a move on their turn even if this is to their disadvantage. Over time, the term became especially associated with chess. According to chess historian Edward Winter, the term had been in use in German chess circles in the 19th century. The earliest known use of the term zugzwang in English was on page 166 of the February 1905 issue of Lasker's Chess Magazine. The term did not become common in English-language chess sources until the 1930s, after the publication of the English translation of Nimzowitsch's My System in 1929.
History
The concept of zugzwang, if not the term, must have been known to players for many centuries. Zugzwang is required to win the elementary (and common) king and rook versus king endgame, and the king and rook (or differently named pieces with the same abilities) have been chess pieces since the earliest versions of the game. Other than basic checkmates, the earliest published use of zugzwang may be in this study by Zairab Katai, which was published sometime between 813 and 833, discussing shatranj. After :1. Re3 Ng1 :2. Kf5 Kd4 :3. Kf4 puts Black in zugzwang, since the black king must abandon its attack on the white rook and thus allow the white king to trap the knight: 3...Kc4 4.Kg3 (or Kg4) Kd4 5.Re1 and White wins. The concept of zugzwang is also seen in the 1585 endgame study by Giulio Cesare Polerio, published in 1604 by Alessandro Salvio, one of the earliest writers on the game. The only way for White to win is 1.Ra1 Kxa1 2.Kc2, placing Black in zugzwang. The only legal move is 2...g5, whereupon White promotes a pawn first and then checkmates with 3.hxg5 h4 4.g6 h3 5.g7 h2 6.g8=Q h1=Q 7.Qg7#. Joseph Bertin refers to zugzwang in The Noble Game of Chess (1735), wherein he documents 19 rules about chess play. His 18th rule is: "To play well the latter end of a game, you must calculate who has the move, on which the game always depends." François-André Danican Philidor wrote in 1777 of the position illustrated that after White plays 36.Kc3, Black "is obliged to move his rook from his king, which gives you an opportunity of taking his rook by a double check, or making him mate". Lasker explicitly cited a mirror image of this position (White: king on f3, queen on h4; Black: king on g1, rook on g2) as an example of zugzwang in Lasker's Manual of Chess. The British master George Walker analyzed a similar position in the same endgame, giving a maneuver (triangulation) that resulted in the superior side reaching the initial position, but now with the inferior side on move and in zugzwang. Walker wrote of the superior side's decisive move: "throwing the move upon Black, in the initial position, and thereby winning". Paul Morphy is credited with composing the position illustrated "while still a young boy". After 1.Ra6, Black is in zugzwang and must allow mate on the next move with 1...bxa6 2.b7# or 1...B (moves) 2.Rxa7#.
Zugzwang in chess
There are three types of chess positions: either none, one, or both of the players would be at a disadvantage if it were their turn to move. The great majority of positions are of the first type. In chess literature, most writers call positions of the second type zugzwang, and the third type reciprocal zugzwang or mutual zugzwang. Some writers call the second type a squeeze and the third type zugzwang. Normally in chess, having tempo is desirable because the player who is to move has the advantage of being able to choose a move that improves their situation. Zugzwang typically occurs when "the player to move cannot do anything without making an important concession". Zugzwang most often occurs in the endgame when the number of pieces, and so the number of possible moves, is reduced, and the exact move chosen is often critical. The first diagram shows the simplest possible example of zugzwang. If it is White's move, they must either stalemate Black with 1.Kc6 or abandon the pawn, allowing 1...Kxc7 with a draw. If it is Black's move, the only legal move is 1...Kb7, which allows White to win with 2.Kd7 followed by queening the pawn on the next move. The second diagram is another simple example. Black, on move, must allow White to play Kc5 or Ke5, when White wins one or more pawns and can advance their own pawn toward promotion. White, on move, must retreat their king, when Black is out of danger. The squares d4 and d6 are corresponding squares. Whenever the white king is on d4 with White to move, the black king must be on d6 to prevent the advance of the white king. In many cases, the player having the move can put the other player in zugzwang by using triangulation. This often occurs in king and pawn endgames. Pieces other than the king can also triangulate to achieve zugzwang, such as in the KQ vs. KR Philidor position. Zugzwang is a mainstay of chess compositions and occurs frequently in endgame studies.
Fischer vs. Taimanov, second match game
Some zugzwang positions occurred in the second game of the 1971 candidates match between Bobby Fischer and Mark Taimanov. In the position in the diagram, Black is in zugzwang because he would rather not move, but he must: a king move would lose the knight, while a knight move would allow the passed pawn to advance. The game continued:: 85... Nf3: 86. h6 Ng5: 87. Kg6 and Black is again in zugzwang. The game ended shortly (because the pawn will slip through and promote):: 87... Nf3: 88. h7 Ne5+: 89. Kf6 1–0
Fischer vs. Taimanov, fourth match game
In the position shown, White has just gotten his king to a6, where it attacks the black pawn on b6, tying down the black king to defend it. White now needs to get his bishop to f7 or e8 to attack the pawn on g6. Play continued:: 57... Nc8: 58. Bd5 Ne7 Now the bishop is able to make a waiting move. It is able to do so while maintaining access to f7, so that it can reach e8 safely, where it attacks the pawn on g6 and restricts the black king from c6.: 59. Bc4! Nc6: 60. Bf7 Ne7: 61. Be8 and Black is in zugzwang. Knights are unable to lose a tempo, so moving the knight would allow the bishop to capture the kingside pawns. The black king must give way.: 61... Kd8: 62. Bxg6! Nxg6: 63. Kxb6 Kd7: 64. Kxc5 and White has a winning position. Either one of White's queenside pawns will promote or the white king will attack and win the black kingside pawns and a kingside pawn will promote. Black resigned seven moves later. Andy Soltis says that this is "perhaps Fischer's most famous endgame".
Where this page comes from
The text above is adapted from
“Zugzwang” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.