Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
435 real-game Opera mate puzzles in this collection
What is an opera mate?
Named after Morphy’s famous opera-house game: a rook (or queen) mates along the back rank or central file while a bishop pins or covers the diagonal escape.
How to spot it
A bishop slicing toward the king’s escape diagonal plus a heavy piece owning the open file — when both lines meet at the king, the mate is there.
What this set trains
A pattern that teaches piece harmony: two long-range pieces covering complementary lines.
How the solutions work · counted by a rules engine
What a typical opera mate solution looks like
Sample: 3,206 opera mate puzzles (5% of all 63,940).
44.3% need 1 solver move, 44.2% need 2 solver moves, 9.4% need 3 solver moves, 1.9% need 4 solver moves. Median rating: 856 for the shortest solutions, 1797 for the longest.
79.5% open with a rook move. The first move captures in 28.1% and gives check in 99.6%; 100% end in checkmate, 21% involve a sacrifice, 54.5% have White to move.
28.1%first move captures
99.6%first move gives check
100%end in checkmate
21%involve a sacrifice
How many moves does the solver need?
1 solver move
44.3% · median rating 856
2 solver moves
44.2% · median rating 1039
3 solver moves
9.4% · median rating 1607
4 solver moves
1.9% · median rating 1797
Which piece plays the key move?
Key move by a rook
79.5%
Key move by a queen
12.8%
Key move by a bishop
4.9%
Key move by a knight
1.8%
Key move by a pawn
1%
What does the solver win?
Captures nothing along the line
53.1%
Most valuable capture: rook
25.1%
Most valuable capture: pawn
10%
Most valuable capture: bishop
5.2%
Most valuable capture: knight
4.1%
Most valuable capture: queen
2.6%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
71.6%
Up to 2 pawns’ worth
8.2%
3–4 points (about a minor piece)
6.6%
5–8 points (a rook or more)
11.9%
9 or more points (a queen’s worth)
1.7%
How much is left on the board?
28 or more pieces on the board
1%
21–27 pieces
24.5%
13–20 pieces
63.1%
12 pieces or fewer
11.4%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 3,206 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: d8 (15.7%), e8 (13.4%), f8 (13%), h8 (8.5%), h7 (7.1%).
1.8
2.4
4
15.7
13.4
13
5.2
8.5
8
1.2
1.2
1.4
3.2
1.9
7.1
7
1
1.7
1
2.7
6
1.2
5
1
4
1
3
2
1
a
b
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d
e
f
g
h
Counted from the same 3,206-puzzle sample. Squares under 1% are left blank.
Study positions
The most-solved opera mate puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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Black to move · rating 719 · solved 3,099 times
· Mate in 2. It ends in checkmate on d1 with the rook. The solver captures a knight.Reveal line
Opponent's last move: Bxf5
Solution: Re1+ → Nd1 → Rxd1#
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Black to move · rating 1147 · solved 3,320 times
· Mate in 2. It ends in checkmate on c1 with the rook.Reveal line
Opponent's last move: Rf6
Solution: Re1+ → Kc2 → Rc1#
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White to move · rating 1152 · solved 3,115 times
· Mate in 1. It ends in checkmate on h7 with the rook.Reveal line
Opponent's last move: Re8
Solution: Rh7#
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Black to move · rating 1221 · solved 4,867 times
· Mate in 2. It ends in checkmate on c1 with the rook. The solver captures a bishop.Reveal line
Opponent's last move: Nxe1
Solution: Rd1+ → Bc1 → Rxc1#
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Black to move · rating 1391 · solved 7,442 times
· Mate in 1. It ends in checkmate on f2 with the rook. The solver captures a pawn.Reveal line
Opponent's last move: Rah7
Solution: Rxf2#
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White to move · rating 1489 · solved 6,092 times
· Mate in 5. It ends in checkmate on a6 with the rook. The solver captures 2 pieces (rook, pawn).Reveal line
White to move · rating 1493 · solved 4,937 times
· Mate in 4. It ends in checkmate on f8 with the rook. It gives up the queen (Qxc8+) on the way. The solver captures 2 pieces (rook, bishop).Reveal line
Black to move · rating 1600 · solved 3,003 times
· Mate in 2. It ends in checkmate on h1 with the rook. It gives up the rook (Rh1+) on the way. The solver captures a bishop.Reveal line
Opponent's last move: e5
Solution: Rh1+ → Bxh1 → Rxh1#
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White to move · rating 1720 · solved 1,820 times
· Mate in 2. It ends in checkmate on h8 with the rook. It gives up the rook (Rh8+) on the way. The solver captures a bishop.Reveal line
Opponent's last move: dxe4
Solution: Rh8+ → Bxh8 → Rxh8#
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White to move · rating 1869 · solved 1,866 times
· Mate in 2. It ends in checkmate on f7 with the rook. The solver captures a pawn.Reveal line
Opponent's last move: Bxg3
Solution: Rd8+ → Kg7 → Rxf7#
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Black to move · rating 2006 · solved 1,518 times
· Mate in 3. It ends in checkmate on h3 with the rook. It gives up the queen (Qxh2+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Rg1
Solution: Qxh2+ → Kxh2 → Rh4+ → Kg3 → Rh3#
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Black to move · rating 2079 · solved 1,128 times
· Mate in 3. It ends in checkmate on d1 with the rook.Reveal line
Opponent's last move: Bxh8
Solution: f4+ → Kf2 → g3+ → Ke1 → Rd1#
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Opera Game
The Opera Game was a chess game played in 1858 at Salle Le Peletier in Paris. The American master Paul Morphy played against two amateurs: the German noble Karl II, Duke of Brunswick, and the French aristocrat Comte Isouard de Vauvenargues. It was played as a consultation game, with Duke Karl and Count Isouard jointly deciding each move for the black pieces, while Morphy controlled the white pieces by himself. The game was played in a box while an opera was performed on stage. Morphy quickly checkmated his opponents following rapid development and sacrifice of material, including a queen sacrifice. It is among the most famous of chess games. The game is often used by chess instructors to teach the importance of piece development, the value of sacrifices in mating combinations, and other concepts.
The game
White: Paul Morphy Black: Duke of Brunswick and Count Isouard Opening: Philidor Defence (ECO C41) Paris, October/November Bobby Fischer, in his analysis of the game, called it a weak move. Today 3...exd4 or 3...Nf6 are more commonly played. Philidor's original idea, 3...f5, is a risky alternative. 4. dxe5 Bxf3 :If 4...dxe5, then 5.Qxd8+ Kxd8 6.Nxe5 and White wins a pawn and Black has lost the ability to castle, and White is threatening Nxf7+ winning the rook. If 4...Qe7, White remains a pawn up with 5.Qd5. Black, however, did have the option of 4...Nd7 5.exd6 Bxd6. In this position, Black is down a pawn but has some compensation in the form of better development. 5. Qxf3 :Steinitz's recommendation 5.gxf3 dxe5 6.Qxd8+ Kxd8 7.f4 is also good, but Morphy prefers to keep the queens on. After Black recaptures the pawn on e5, White has a significant lead in development. A recapture with the queen is the most natural as it keeps a healthy kingside pawn structure. 5...dxe5 6. Bc4 Nf6? :This seemingly sound developing move runs into a surprising refutation. After White's next move, both f7 and b7 will be under attack. Better would have been to directly protect the f7-pawn with 6...Qd7 or 6...Qf6, making White's next move less potent. 7. Qb3 Qe7 (diagram) :Black's only reasonable move. White was threatening mate in two, for example, 7...Nc6 8.Bxf7+ Ke7 (or Kd7) 9.Qe6#. 7...Qd7 loses the rook to 8.Qxb7 followed by 9.Qxa8 (since 8...Qc6? would lose the queen to 9.Bb5).Although this move prevents immediate disaster, Black blocks the f8-bishop, impeding development and kingside castling. 8. Nc3 :Morphy could have won a pawn by 8.Qxb7 Qb4+ 9.Qxb4 Bxb4+. White can also win more material with 8.Bxf7+ Qxf7 9.Qxb7, but Black has dangerous counterplay after 9...Bc5! and 10.Qxa8 0-0, or 10.Qc8+ Ke7 11.Qxh8 Bxf2+!. "But that would have been a butcher’s method, not an artist's." (Lasker). Other than the king, all of White's remaining pieces play a role in the checkmate. Therefore, the position satisfies the definition of an economical mate. Economical mate is one of a few terms used by chess problem composers to describe the aesthetic properties of a checkmate position; related concepts include pure mate, model mate, and ideal mate. The final position nearly satisfies the criteria of a model mate, but fails on one condition: there are two reasons why the black king cannot be moved to the square f8. It is occupied by a bishop of the same colour, and it is guarded by the white rook.
Further reading
* The Exploits & Triumphs in Europe of Paul Morphy the Chess Champion by Frederick Milne Edge, with a new introduction by David Lawson. Dover 1973; 203 pages. *
External links
* Le mat de l'opéra, variations of the game's final in other chessproblems and games, 2 July 2008 * Video commentary on the game by Bobby Fischer *
Where this page comes from
The text above is adapted from
“Opera Game” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.