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Checkmate Chess Puzzles

Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.

12071 real-game Checkmate puzzles in this collection

What is a checkmate?

Every puzzle in this set ends in forced mate. The lines run from single-move finishes to long king hunts, all verified from real games.

How to spot it

Mating attacks begin with counting escape squares. Remove or cover the last flight square, and every check becomes a candidate for the final blow.

What this set trains

Mate sets build finishing technique — converting winning attacks without letting the defender slip out.

Foundation: 8040Developing: 2394Challenging: 1159Advanced: 478

By the numbers

checkmate puzzles: the numbers

There are 1,928,972 checkmate puzzles, solved 2,706,223,908 times in total. The median rating is 1019.

How hard are they?

Foundation
1,326,177 · 68.8%
Developing
402,792 · 20.9%
Challenging
160,264 · 8.3%
Advanced
39,739 · 2.1%

Often combined with

Endgame tactics · 917,571Middlegame tactics · 909,193Mate in 1 · 894,029Mate in 2 · 804,429Kingside attack · 326,545Sacrifice · 213,823Back-rank mate · 205,441Mate in 3 · 195,740Opening tactics · 102,208Rook endgame tactics · 82,774

Which openings produce them?

Sicilian Defence · 60,775Italian Game · 26,319French Defence · 26,195Caro–Kann Defence · 25,856Scandinavian Defense · 21,753Queen's Gambit · 20,609Scotch Game · 13,189

Counts computed from the full puzzle set.

How the solutions work · counted by a rules engine

What a typical checkmate solution looks like

Sample: 25,000 checkmate puzzles (1.3% of all 1,928,972).

47% need 1 solver move, 41.1% need 2 solver moves, 10.1% need 3 solver moves, 1.4% need 4 solver moves. Median rating: 914 for the shortest solutions, 1729 for the longest.

52% open with a queen move. The first move captures in 36% and gives check in 99.3%; 100% end in checkmate, 15.9% involve a sacrifice, 53.1% have White to move.

36%first move captures
99.3%first move gives check
100%end in checkmate
15.9%involve a sacrifice

How many moves does the solver need?

1 solver move
47% · median rating 914
2 solver moves
41.1% · median rating 1082
3 solver moves
10.1% · median rating 1333
4 solver moves
1.4% · median rating 1729

Which piece plays the key move?

Key move by a queen
52%
Key move by a rook
30.5%
Key move by a knight
8.3%
Key move by a bishop
5.3%
Key move by a pawn
3.7%

What does the solver win?

Captures nothing along the line
40%
Most valuable capture: pawn
22.8%
Most valuable capture: rook
22.4%
Most valuable capture: queen
6.2%
Most valuable capture: bishop
4.9%
Most valuable capture: knight
3.8%

Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):

No material gained (mating or positional)
52%
Up to 2 pawns’ worth
21.6%
3–4 points (about a minor piece)
7.2%
5–8 points (a rook or more)
14%
9 or more points (a queen’s worth)
5.2%

How much is left on the board?

28 or more pieces on the board
5.5%
21–27 pieces
31.7%
13–20 pieces
53.4%
12 pieces or fewer
9.4%

How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 25,000 puzzles. Percentages are shares of the sample.

Where it happens

Where the key move lands

Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: h7 (10.3%), f7 (9.8%), e8 (8.3%), g7 (7.6%), d8 (7.5%).

2.82.34.17.58.35.72.13.58
11.41.22.19.87.610.37
1.21.63.33.33.96
1.51.95
1.214
3
2
1
abcdefgh

Counted from the same 25,000-puzzle sample. Squares under 1% are left blank.

In the chess glossary

What the glossary says

Checkmate
Often shortened to mate. A position in which a player's king is in check and the player has no legal move (i.e. cannot move out of or escape the check). A player whose king is checkmated loses the game.
Mate
Short for checkmate.

Where this page comes from

The text above is adapted from “Glossary of chess” on Wikipedia, by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Study positions

The most-solved checkmate puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.

♜♞♛♜
♟♝♝♞♟♟♚
♟♘
♙♟♙
♕
♙♘
♗♙♙♙♙
♖♔♖
White to move · rating 1026 · solved 16,148 times · Mate in 1.
Reveal line

Opponent's last move: Kh7

Solution: Qxg7#

♜♚
♜♟♟
♟♟
♟♟
♙
♙♙♙♛
♙♕♙
♖♔
White to move · rating 1165 · solved 16,829 times · Mate in 2.
Reveal line

Opponent's last move: Rxb8

Solution: Qh6+ → Kg8 → Rxb8#

♜♞♝♛♜
♚♗♟
♟♝♞♟
♟♟
♟
♕
♙♙♙♙♙
♖♘♔♗♖
White to move · rating 1178 · solved 17,356 times · Mate in 3.
Reveal line

Opponent's last move: Bxd6

Solution: Qe3+ → Bc5 → Qxc5+ → Kb7 → Qb6#

♖
♟♟♚
♟
♕
♙♟
♙♙
♞♛♙♔
Black to move · rating 1219 · solved 13,728 times · Mate in 1.
Reveal line

Opponent's last move: Rd8

Solution: Qg1#

♖
♟♚
♖
♝
♞♙
♜♙
♔
Black to move · rating 1391 · solved 7,442 times · Mate in 1.
Reveal line

Opponent's last move: Rah7

Solution: Rxf2#

♟♟♟♚
♟
♙♕♙♛
♙♜
♙♜♙
♖♔
♖
Black to move · rating 1472 · solved 20,685 times · Mate in 2.
Reveal line

Opponent's last move: Rg1

Solution: Rxh3+ → Kxh3 → Rh4#

♛
♚
♟♟♙♝
♟♝♟♟
♙
♙♕♙
♙♗♙
♖♔
Black to move · rating 1507 · solved 7,112 times · Mate in 2.
Reveal line

Opponent's last move: dxe6

Solution: Qa8+ → Qf3 → Qxf3#

♜♜
♖
♟♟♚
♟♘
♙♙♞♕
♙
♛♙
♔
White to move · rating 1640 · solved 3,583 times · Mate in 2.
Reveal line

Opponent's last move: Kxh6

Solution: Qh4+ → Nh5 → Ng4#

♜♚
♟♟
♕♟♟
♜♙♘
♟
♔♙♙
♖
Black to move · rating 1655 · solved 3,557 times · Mate in 2.
Reveal line

Opponent's last move: Kxa2

Solution: Ra5+ → Qa4 → Rxa4#

♜♞♚
♟♟♜♟♟
♝
♟
♙♕
♙♗♔♙♙♙
♛♘♖
White to move · rating 1823 · solved 4,651 times · Mate in 5.
Reveal line

Opponent's last move: Qxa1

Solution: Qc8+ → Be8 → Qxe8+ → Rf8 → Bb3+ → c4 → Bxc4+ → Kh8 → Qxf8#

♚♜♜
♟♟♟
♟
♕♘
♗♞♛
♖♙
♙♙♙♙
♔
White to move · rating 2016 · solved 1,292 times · Mate in 3.
Reveal line

Opponent's last move: Rc8

Solution: Nd7+ → Ka8 → Qxa7+ → Kxa7 → Ra3#

♜♝♜♚
♟♟♞♕♟
♟♟♝♟
♟
♗♙♗
♘♙♛
♙♙♙♘♙♙
♖♞♔
White to move · rating 2147 · solved 1,291 times · Mate in 2.
Reveal line

Opponent's last move: Bf6

Solution: Qxf8+ → Nxf8 → Bxf6#

Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).

Background reading

Checkmate

Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with capture) and there is no possible escape. Checkmating the opponent wins the game. In chess, shogi, and other related games, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is stalemate, and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#.

Examples

A mate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as three pieces in an endgame.

Etymology

The term checkmate is, according to the Barnhart Etymological Dictionary, an alteration of the Persian phrase "shāh māt" (شاه مات), which means "the King is helpless". Persian "māt" applies to the king but in Sanskrit "māta", also pronounced "māt", applied to his kingdom "traversed, measured across, and meted out" thoroughly by his opponent; "māta" is the past participle of "mā" verbal root. Others maintain that it means "the King is dead", as chess reached Europe via the Arab world, and Arabic māta (مَاتَ) means "died" or "is dead". Moghadam traced the etymology of the word mate. It comes from a Persian verb mandan (ماندن), meaning "to remain", which is cognate with the Latin word maneō and the Greek menō (μένω, which means "I remain"). It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed". "Shāh" (شاه) is the Persian word for the monarch. Players would announce "Shāh" when the king was in check. "Māt" (مات) is a Persian adjective for "at a loss", "helpless", or "defeated". So the king is in mate when he is ambushed, at a loss, helpless, defeated, or abandoned to his fate. In modern Persian, the word mate depicts a frozen, open-mouthed, staring, confused, and unresponsive person—the words "stupefied" or "stunned" bear close resemblance. So a possible alternative would be to interpret mate as "unable to respond". A king being in mate (shah-mat) then means a king is unable to respond, which would correspond to there being no response that a player's king can make to the opponent's final move. This interpretation is much closer to the original intent of the game: not to kill a king but to leave him with no viable response other than surrender, which better matches the origin story detailed in the Shahnameh. In modern parlance, the term checkmate is a metaphor for an irrefutable and strategic victory.

History

In early Sanskrit chess (c. 500–700), the king could be captured and this ended the game. The Persians (c. 700–800) introduced the idea of warning that the king was under attack (announcing check in modern terminology). This was done to avoid the early and accidental end of a game. Later, the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured, and mate was the only decisive way of ending a game. Before about 1600, the game could also be won by capturing all of the opponent's pieces, leaving just a bare king. This style of play is now called annihilation or robado. In Medieval times, players began to consider it nobler to win by checkmate, so annihilation became a half-win for a while, until it was abandoned.

Two major pieces

Two major pieces (queens or rooks) can easily force mate on the edge of the board using a technique known as the ladder mate. The process is to put the two pieces on adjacent ranks or files and force the king to the side of the board by using one piece to check the king and the other to cut it off from going up the board. In the illustration, White mates by forcing the Black king to the edge, one row at a time. The ladder mate can be used to mate with two rooks, two queens, or a rook and a queen.

Basic mates

There are four fundamental mates when one side has a bare king and the other side has only the minimum material needed to force mate, i.e. (1) one queen, (2) one rook, (3) two bishops on opposite-colored squares, or (4) a bishop and a knight. The king must help in accomplishing all of these mates. If the winning side has more material, mates are easier. The mate with the queen is the most common, and easiest to achieve. It often occurs when a pawn queens. A mate with the rook is also common, but a mate with two bishops or with a bishop and knight occurs infrequently. The two-bishop mate is fairly easy to accomplish, but the bishop and knight checkmate is difficult and requires precision.

Where this page comes from

The text above is adapted from “Checkmate” on Wikipedia, by its contributors. We removed reference markers, infoboxes, templates and embedded media, and kept the prose sections otherwise intact — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Browse the local collection

24 shown from 12071 matching records.

Showing 24 of 12071 matching records

foundation

Puzzle 0aPmG

Rating 600 backRankMateendgamematemateIn2rookEndgameshort
foundation

Puzzle 0ArtR

Rating 600 hangingPiecematemateIn1oneMoveopening
foundation

Puzzle 0bYAV

Rating 600 endgamematemateIn1oneMoverookEndgame
foundation

Puzzle 0fp4C

Rating 600 endgamematemateIn1oneMoverookEndgame
foundation

Puzzle 0gSvX

Rating 600 backRankMateendgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0IdEo

Rating 600 endgamematemateIn1oneMovepillsburysMate
foundation

Puzzle 0KddA

Rating 600 hangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0KnAE

Rating 600 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0mqeQ

Rating 600 anastasiaMateendgamematemateIn2short
foundation

Puzzle 0P0w2

Rating 600 matemateIn1middlegameoneMove
foundation

Puzzle 0QREI

Rating 600 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0uBJi

Rating 600 anastasiaMateendgamematemateIn1oneMove
foundation

Puzzle 0WoUZ

Rating 600 endgamematemateIn2rookEndgameshort
foundation

Puzzle 04OnZ

Rating 601 matemateIn1middlegameoneMove
foundation

Puzzle 05uc5

Rating 601 matemateIn1middlegameoneMoveoperaMate
foundation

Puzzle 09Qf0

Rating 601 attackingF2F7matemateIn1oneMoveopening
foundation

Puzzle 0D4Lw

Rating 601 endgamematemateIn1oneMovepillsburysMate
foundation

Puzzle 0ggDk

Rating 601 attackingF2F7matemateIn1oneMoveopening

Common openings for this theme

The openings this theme's puzzles most often come from, with the full Wikipedia article for each.

Sicilian Defence · 369Queen's Pawn Game · 172French Defence · 170Caro–Kann Defence · 165Italian Game · 158Scandinavian Defense · 132

More puzzle themes: Advanced pawn · Attacks on f2 / f7 · Attraction · Back-rank mate · Bishop endgame tactics · Capture the defender · Clearance · Defensive move · Deflection · Discovered attack · All themes