Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
631 real-game Intermezzo (in-between move) puzzles in this collection
What is an intermezzo (in-between move)?
An intermezzo interrupts an apparently forced sequence with a stronger in-between move — usually a check or a bigger threat — before recapturing. The extra tempo often wins material outright.
How to spot it
Before any automatic recapture, scan every check and mate threat available instead. If one exists, calculate it first — the recapture usually still waits for you afterwards.
What this set trains
Intermezzo sets break the auto-recapture reflex, one of the most common calculation leaks at every level.
How the solutions work · counted by a rules engine
What a typical intermezzo (in-between move) solution looks like
Sample: 3,628 intermezzo (in-between move) puzzles (5% of all 72,859).
62.9% need 2 solver moves, 28.5% need 3 solver moves, 6.6% need 4 solver moves, 2% need 5 or more solver moves. Median rating: 1569 for the shortest solutions, 2368 for the longest.
26.4% open with a rook move. The first move captures in 65.5% and gives check in 61.2%; 3.4% end in checkmate, 14.5% involve a sacrifice, 51.2% have White to move.
65.5%first move captures
61.2%first move gives check
3.4%end in checkmate
14.5%involve a sacrifice
How many moves does the solver need?
2 solver moves
62.9% · median rating 1569
3 solver moves
28.5% · median rating 1891
4 solver moves
6.6% · median rating 2206
5+ solver moves
2% · median rating 2368
Which piece plays the key move?
Key move by a rook
26.4%
Key move by a queen
25.5%
Key move by a bishop
18.9%
Key move by a knight
18.3%
Key move by a pawn
10.3%
Key move by the king
0.6%
What does the solver win?
Most valuable capture: queen
36.1%
Most valuable capture: rook
30.3%
Most valuable capture: knight
14.3%
Most valuable capture: bishop
13.8%
Most valuable capture: pawn
5.5%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
4.2%
Up to 2 pawns’ worth
9.4%
3–4 points (about a minor piece)
36.2%
5–8 points (a rook or more)
31.7%
9 or more points (a queen’s worth)
18.5%
How much is left on the board?
28 or more pieces on the board
7.4%
21–27 pieces
48.6%
13–20 pieces
40.2%
12 pieces or fewer
3.8%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 3,628 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: f6 (9.4%), e7 (5.6%), c6 (5.3%), d8 (4.9%), e6 (4.6%).
2.1
1.2
2.4
4.9
4.6
2.7
8
1.2
3.2
5.6
4.2
2.6
2.5
7
5.3
1.7
4.6
9.4
3.5
1.9
6
1.1
1.1
3.2
2
2.9
1.6
1.5
5
1.4
1.7
1.7
1
2
4
3
2
1
a
b
c
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f
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h
Counted from the same 3,628-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Zwischenzug
[from German, "in-between move"] An "in-between" move, or an intermezzo, played before an expected reply. Often, but not always, this involves responding to a threat by posing an even greater threat, forcing the opponent to respond to the threat first.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved intermezzo (in-between move) puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 1165 · solved 16,829 times
· Mate in 2. It ends in checkmate on b8 with the rook. The solver captures a rook.Reveal line
Opponent's last move: Rxb8
Solution: Qh6+ → Kg8 → Rxb8#
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Black to move · rating 1170 · solved 2,387 times
· 3 solver moves to find. The solver captures 2 pieces (pawn, rook).Reveal line
Opponent's last move: gxf4
Solution: Rb1+ → Kg2 → Nxf4+ → Kg3 → Nxe6
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Black to move · rating 1190 · solved 2,633 times
· Mate in 2. It ends in checkmate on f3 with the knight. The solver captures a pawn.Reveal line
Opponent's last move: gxf3
Solution: Rg1+ → Kh2 → Nxf3#
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Black to move · rating 1301 · solved 11,727 times
· 2 solver moves to find. The solver captures 2 pieces (queen, bishop).Reveal line
Opponent's last move: Bxd6
Solution: Rxd4 → Rxd4 → Bxd6
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White to move · rating 1356 · solved 3,783 times
· 2 solver moves to find. The solver captures a queen.Reveal line
Opponent's last move: Qxd5
Solution: Qa7+ → Kh8 → Bxd5
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White to move · rating 1386 · solved 4,676 times
· 2 solver moves to find. The solver captures 2 pieces (knight, bishop).Reveal line
Opponent's last move: Bxh5
Solution: Bxf6 → Bxf6 → Bxh5
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White to move · rating 1469 · solved 3,848 times
· Mate in 2. It ends in checkmate on h6 with the queen. The solver captures a bishop.Reveal line
Opponent's last move: Bxh6
Solution: Nf6+ → Kf8 → Qxh6#
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White to move · rating 1664 · solved 1,890 times
· 4 solver moves to find. The solver captures 2 pieces (bishop, knight).Reveal line
White to move · rating 1706 · solved 1,955 times
· 3 solver moves to find. The solver captures 2 pieces (pawn, queen).Reveal line
Opponent's last move: gxh6
Solution: Qg4+ → Qg5 → Nxh6+ → Kh7 → Qxg5
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White to move · rating 1714 · solved 2,340 times
· 2 solver moves to find. The solver captures 2 pieces (rook, bishop).Reveal line
Opponent's last move: Bxc3
Solution: Rxd8 → Rxd8 → Nxc3
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White to move · rating 2012 · solved 621 times
· 2 solver moves to find. The solver captures 2 pieces (pawn, knight).Reveal line
Opponent's last move: Nxg3
Solution: Bxh7+ → Kh8 → hxg3
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Black to move · rating 2203 · solved 622 times
· 2 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Rxa2
Solution: Ne3+ → Kh3 → Rxa2
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Zwischenzug
The zwischenzug (German:, "intermediate move"; also called an in-between move or intermezzo ) is a chess tactic in which a player, instead of playing the expected move (commonly a recapture), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected move. It is a move that has a high degree of "initiative". Ideally, the zwischenzug changes the situation to the player's advantage, such as by gaining material or avoiding what would otherwise be a strong continuation for the opponent. When the intermediate move is a check, it is sometimes called an in-between check, zwischenschach, or zwischen-check. As with any fairly common chess tactic, it is impossible to pinpoint when the first zwischenzug was played. Three early examples are Lichtenhein–Morphy, New York 1857; Rosenthal–De Vere, Paris 1867; and Tartakower–José Raúl Capablanca, New York 1924. The first known use of the term zwischenzug, however, did not occur until 1933, when the prolific American chess authors Fred Reinfeld and Irving Chernev used it in their book Chess Strategy and Tactics.
History
No one knows when the first zwischenzug was played, but the tactic existed long before the term itself was created. One early example was Lichtenhein–Morphy, New York 1857. In the diagram, White has just captured Black's knight on e4 and surely expected the recapture 10...dxe4 11.0-0, when White's king is safe and he has the better pawn structure. Morphy, the strongest player of the day, instead played the zwischenzug 10...Qh4! with the threat 11...Qxf2#, so White cannot save the bishop (11.Bf3?? Qxf2#). Instead, White correctly played 11.Qe2 (forcing Black to weaken his pawns), but then erred with 11...dxe4 12.Be3? (after 12.0-0!, Black has only a slight advantage) Bg4! 13.Qc4? Bxe3!! and Morphy went on to win a brilliancy. Rosenthal–De Vere, Paris 1867, is another 19th-century example of a zwischenzug. De Vere had earlier sacrificed a piece for two pawns. White has just played 16.Bxb4. Instead of recapturing with 16...Qxb4+, De Vere first played the zwischenzug (specifically, a zwischenschach) 16...Rc1+! After 17.Kd2 Rxf1 18.Qxf1 Qxb4+ 19.Ke2 Qxf4 20.Qg1 Nxe5, De Vere's zwischenzug had netted him two more pawns, leaving him with the material advantage of four pawns for a knight. White resigned after twelve more moves. Another prominent example that brought the concept of zwischenzug, albeit not the term itself, to public attention was Tartakower–Capablanca, New York 1924. This was a game won by the reigning World Champion at one of the strongest tournaments of the early 20th century. In the position in the diagram, Tartakower (White) has just played 9.Bxb8, thinking he has caught Capablanca in a trap: if 9...Rxb8, 10.Qa4+ and 11.Qxb4 wins a bishop. However, Capablanca sprang the zwischenzug 9...Nd5!, protecting his bishop and also threatening 10...Ne3+, forking White's king and queen. After Tartakower's 10.Kf2 Rxb8, Capablanca had regained his piece and went on to win in 20 more moves. Note that after 10.Bf4 (instead of 10.Kf2), Black would not play 10...Nxf4??, which would still allow 11.Qa4+, winning a piece. Instead, after 10.Bf4 Black would play a second zwischenzug, 10...Qf6!, attacking the bishop again, and also renewing the threat of 11...Ne3+. After a move like 11.Qc1, Black could either take the bishop or consider yet a third zwischenzug with 11...Bd6. Alekhine, Reinfeld, and Tartakower and du Mont do not call 9...Nd5! a "zwischenzug" in their books (originally published in 1925, 1942, and 1952, respectively). Instead, they refer to it as, respectively, "a bit of finesse", a "sly interpolation", and an "intermediary manoeuvre". The earliest known use of the term zwischenzug did not occur until after all of these games. According to chess historian Edward Winter, the first known use was in 1933. Fred Reinfeld and Irving Chernev, annotating the game Max Euwe–Gyula Breyer, Vienna 1921, called Breyer's 27th move, 27...Nge3!, "an important Zwischenzug". The game can be played over here.
Additional examples
The diagram shows another example. Black, on move, plays: 1... Rxh4? expecting White to play 2.Qxh4, when Black retains a material advantage. However, White has a zwischenzug:: 2. Qd8+! which is followed by: 2... Kh7: 3. Qxh4+ Kg8: 4. Qxg3 and White has won a rook, leaving him with a winning position.
Mieses vs. Reshevsky
A zwischenzug occurred in Mieses–Reshevsky, Margate 1935. From the position in the diagram, play continued:: 29. Nd4 Bxd4: 30. cxd4 White must have expected 30...Qxd4 31.Qxc4 Re1+ and then 32.Kg2 gets him out of trouble, but Black has a zwischenzug:: 30... Re4! Making a double attack on the d-pawn and preventing the capture of his own pawn. Now if 31.Qxc4, 31...Re1+ forces 32.Rxe1 and White loses his queen.
L. Steiner vs. Helling
L. Steiner–Helling, Berlin 1928, provides another example of the zwischenschach (in-between check). Black has just captured White's pawn on f2 with his knight (diagram). White responded with: 16. Qxf2 expecting the skewer 16...Bg3??, which he would refute with 17.Qxf7+! Rxf7 18.Re8#. Instead, Black first played the zwischenschach: 16... Bh2+! Now 17.Kxh2 Qxf2 loses White's queen. The game continued: 17.Kf1 Bg3! Not seeing the point, White blithely continued with his plan:: 18. Qxf7+?? Rxf7+ Now White realized that he is in check (that was the point of 16...Bh2+!), so his intended 19.Re8# is illegal. The forced 19.Bxf7+ Kxf7 would leave Black with queen for rook, an easily winning material advantage, so White resigned.
Kerchev vs. Karastoichev
In the game Zlatozar Kerchev–Emil Stefanov Karastoichev, 1965 (diagram), Black moved: 1... Ng5 discovering an attack on White's queen.: 2. Qxg6 If White moves the queen to another square, Black's knight captures White's rook on f3, winning the exchange. Instead of immediately recapturing the queen, Black played: 2... Nxf3+ and White must get out of check. After: 3. Bxf3 hxg6 Black had won the exchange.
Where this page comes from
The text above is adapted from
“Zwischenzug” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.