Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
202 real-game Interference puzzles in this collection
What is an interference?
Interference cuts the line between two enemy pieces that defend each other, usually by planting a piece on the intersection square. Both severed halves then hang at once.
How to spot it
Map which enemy pieces rely on a shared rank, file or diagonal for defense. A sacrifice on the crossing point breaks the connection and wins material by force.
What this set trains
These are subtle puzzles that reward geometric thinking — seeing defensive lines as wires you can cut.
How the solutions work · counted by a rules engine
What a typical interference solution looks like
Sample: 1,057 interference puzzles (4.8% of all 21,906).
49.9% need 2 solver moves, 34.9% need 3 solver moves, 9.7% need 4 solver moves, 5.5% need 5 or more solver moves. Median rating: 1516 for the shortest solutions, 2286 for the longest.
30.7% open with a queen move. The first move captures in 21.9% and gives check in 63.2%; 4.9% end in checkmate, 10.7% involve a sacrifice, 56% have White to move.
21.9%first move captures
63.2%first move gives check
4.9%end in checkmate
10.7%involve a sacrifice
How many moves does the solver need?
2 solver moves
49.9% · median rating 1516
3 solver moves
34.9% · median rating 1818
4 solver moves
9.7% · median rating 2087
5+ solver moves
5.5% · median rating 2286
Which piece plays the key move?
Key move by a queen
30.7%
Key move by a rook
30.5%
Key move by a bishop
17.2%
Key move by a pawn
11.4%
Key move by a knight
9.4%
Key move by the king
0.9%
What does the solver win?
Most valuable capture: rook
39.8%
Most valuable capture: pawn
17.8%
Most valuable capture: knight
16.4%
Most valuable capture: bishop
13.2%
Most valuable capture: queen
12.8%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
3.9%
Up to 2 pawns’ worth
21.1%
3–4 points (about a minor piece)
32.3%
5–8 points (a rook or more)
34.3%
9 or more points (a queen’s worth)
8.4%
How much is left on the board?
28 or more pieces on the board
3.9%
21–27 pieces
39.9%
13–20 pieces
46%
12 pieces or fewer
10.2%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 1,057 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: e5 (4.2%), e6 (4.2%), d5 (4.1%), h7 (3.9%), f6 (3.8%).
1.9
1.3
1.5
1.3
1.1
1
3.2
8
2.5
3
2.7
2.8
2.6
2.8
3.9
7
1.5
1.4
3
3.2
4.2
3.8
3.1
2.3
6
3
2.1
4.1
4.2
2.6
3.1
2.3
5
1.1
1.4
2
1.7
2.5
1.2
4
1.5
2.1
3
2
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a
b
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f
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h
Counted from the same 1,057-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Interference
The interruption of the line or diagonal between an attacked piece and its defender by interposing a piece.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved interference puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 928 · solved 2,553 times
· 2 solver moves to find. The solver captures a pawn.Reveal line
Opponent's last move: g5
Solution: Rb3+ → Kc6 → Rxf6+
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Black to move · rating 1058 · solved 1,688 times
· 3 solver moves to find. The solver captures 2 pieces (rook, rook).Reveal line
Opponent's last move: Kf2
Solution: Rd2+ → Ke1 → Rxc1+ → Kxd2 → Rxh1
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Black to move · rating 1141 · solved 1,836 times
· 2 solver moves to find. The solver captures a knight.Reveal line
Opponent's last move: Nxd4
Solution: Bb4+ → Bd2 → Qxd4
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Black to move · rating 1317 · solved 4,539 times
· 2 solver moves to find. The solver captures a knight.Reveal line
Opponent's last move: c3
Solution: f6 → Bf4 → Rxe7
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Black to move · rating 1343 · solved 2,625 times
· 3 solver moves to find. It gives up the rook (Rxf3) on the way. The solver captures 2 pieces (knight, rook).Reveal line
Opponent's last move: Rae1
Solution: Rxf3 → gxf3 → Qh3+ → Ke2 → Qxe6+
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Black to move · rating 1467 · solved 2,660 times
· 3 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Kd3
Solution: Qc4+ → Kd2 → Qc2+ → Ke1 → Qxb1+
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Black to move · rating 1549 · solved 2,920 times
· 2 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Kf2
Solution: N5e4+ → Kf1 → Nxd1
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White to move · rating 1739 · solved 1,149 times
· 3 solver moves to find. The solver captures 2 pieces (rook, queen).Reveal line
Opponent's last move: Kg8
Solution: Ne6+ → Kh7 → Qxf7 → Qxe6 → Qxe6
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Black to move · rating 1748 · solved 1,229 times
· 3 solver moves to find. It gives up the rook (Rxg5) on the way. The solver captures 2 pieces (bishop, rook).Reveal line
Opponent's last move: Rc1
Solution: Rxg5 → Qxg5 → Bf4 → Qg7 → Bxc1
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Black to move · rating 1773 · solved 1,445 times
· 2 solver moves to find. The solver captures a queen.Reveal line
Opponent's last move: Qf4
Solution: e3+ → Bf3 → Qxf4
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White to move · rating 2031 · solved 496 times
· 4 solver moves to find. It gives up the rook (Rxc6+) on the way. The solver captures 2 pieces (pawn, rook).Reveal line
White to move · rating 2078 · solved 480 times
· 2 solver moves to find. The solver captures a knight.Reveal line
Opponent's last move: Ke7
Solution: Qe5+ → Kd7 → Qxd5+
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Interference (chess)
In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece. It is a chess tactic which rarely arises and is therefore often overlooked. Opportunities for interference are rare because the defended object must be more valuable than the sacrificed piece, and the interposition must itself present a threat. Huczek defines interference as a tactic involving blocking moves that obstruct lines of attack. This definition may be expanded by including blocking moves that disrupt lines of defense.
Examples
In diagram A, White to play will apparently be obliged to retreat the knight from f5, because the squares to which it could advance are all guarded. The interference move 1.Nd6+, however, interrupts the black rook's defense of the black queen. If Black plays either 1...cxd6 or 1...Bxd6, White will capture Black's queen. Therefore, Black has no better play than 1...Rxd6 2.exd6 Qxe2 3.Rxe2 Bxd6, conceding the exchange for a pawn. A more subtle example of interference occurs when the interposing piece interrupts two lines simultaneously. In this case, the moving piece does not have to pose a threat by itself. Instead, it makes the opponent "trip over their own feet" because capturing the offending piece will necessarily break one line of defense or the other. In diagram B, White is at a material disadvantage and cannot promote the a-pawn because the black bishop guards the promotion square. The move 1.Nd5!, however, interferes with the bishop and with the black rooks' defense of each other. If 1...Bxd5, 2.Rxd8 is crushing. If 1...R8xd5, then 2.Rh8 mate. The best Black can do is 1...R2xd5, interfering with the bishop's guard of a8 and permitting 2.a8=Q. Although interferences are quite rare in actual play, they are a common theme in chess problems. The device in the diagram B example, in which a sacrifice occurs on the intersection of the defensive lines of two differently moving pieces, is known to problemists as a Novotny. Various other types of interference are given specific names in problem terminology, including the Grimshaw, Plachutta (where the two pieces both move orthogonally; see a good example by Tarrasch), anti-Bristol, Holzhausen and Wurzburg–Plachutta.
Where this page comes from
The text above is adapted from
“Interference (chess)” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.