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Hanging piece Chess Puzzles

Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.

1653 real-game Hanging piece puzzles in this collection

What is a hanging piece?

A hanging piece is simply an enemy unit left undefended or under-defended. The tactic is direct: attack it faster than it can be saved, or capture it outright.

How to spot it

Every move, scan all enemy pieces and count their defenders. Puzzle positions hide the loose piece behind a distracting threat or an inviting but inferior alternative.

What this set trains

This set trains the discipline of the loose-piece scan — the cheapest rating points available to any improving player.

Foundation: 500Developing: 315Challenging: 317Advanced: 521

By the numbers

hanging piece puzzles: the numbers

There are 221,402 hanging piece puzzles, solved 298,531,729 times in total. The median rating is 1365.

How hard are they?

Foundation
90,038 · 40.7%
Developing
50,842 · 23%
Challenging
44,887 · 20.3%
Advanced
35,635 · 16.1%

Often combined with

Middlegame tactics · 118,687Endgame tactics · 89,421Checkmate · 64,379Mate in 1 · 48,547Defensive move · 21,059Kingside attack · 18,710Mate in 2 · 14,156Opening tactics · 13,294

Which openings produce them?

Sicilian Defence · 8,602French Defence · 3,718Italian Game · 3,220Caro–Kann Defence · 2,857Queen's Gambit · 2,521Scandinavian Defense · 2,228Ruy Lopez · 1,974

Counts computed from the full puzzle set.

How the solutions work · counted by a rules engine

What a typical hanging piece solution looks like

Sample: 11,090 hanging piece puzzles (5% of all 221,402).

22.3% need 1 solver move, 50.2% need 2 solver moves, 21.7% need 3 solver moves, 4.3% need 4 solver moves, 1.6% need 5 or more solver moves. Median rating: 776 for the shortest solutions, 2326 for the longest.

41.3% open with a queen move. The first move captures in 100% and gives check in 44.1%; 29% end in checkmate, 4.8% involve a sacrifice, 47.4% have White to move.

100%first move captures
44.1%first move gives check
29%end in checkmate
4.8%involve a sacrifice

How many moves does the solver need?

1 solver move
22.3% · median rating 776
2 solver moves
50.2% · median rating 1399
3 solver moves
21.7% · median rating 1748
4 solver moves
4.3% · median rating 2042
5+ solver moves
1.6% · median rating 2326

Which piece plays the key move?

Key move by a queen
41.3%
Key move by a rook
20.2%
Key move by the king
12.7%
Key move by a knight
10.6%
Key move by a bishop
8.5%
Key move by a pawn
6.8%

What does the solver win?

Most valuable capture: rook
45.9%
Most valuable capture: queen
27.8%
Most valuable capture: bishop
13.8%
Most valuable capture: knight
12.5%

Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):

No material gained (mating or positional)
0.8%
Up to 2 pawns’ worth
1.5%
3–4 points (about a minor piece)
32.2%
5–8 points (a rook or more)
42.6%
9 or more points (a queen’s worth)
23%

How much is left on the board?

28 or more pieces on the board
5.7%
21–27 pieces
38.2%
13–20 pieces
43.9%
12 pieces or fewer
12.3%

How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 11,090 puzzles. Percentages are shares of the sample.

Where it happens

Where the key move lands

Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: e8 (9.6%), f8 (7.2%), d8 (5.9%), a8 (4%), c8 (3.6%).

41.53.65.99.67.21.98
11.52.61.17
1.71.62.12.66
1.72.12.61.71.25
1.21.22.53.11.42.24
1.41.51.61.81.113
1.22.51.62.22
1
abcdefgh

Counted from the same 11,090-puzzle sample. Squares under 1% are left blank.

In the chess glossary

What the glossary says

Hanging
Unprotected and exposed to capture. A hanging piece may also be said to be en prise.
En prise
[from French, "in a position to be taken", often italicized] En prise describes a piece or pawn exposed to a material-winning capture by the opponent. This is either a hanging piece, an undefended pawn, a piece attacked by a less valuable attacker, or a piece or pawn defended insufficiently. For instance, 1.e4 Nf6 2.Nf3? leaves White's e-pawn en prise.
Loose piece
A piece vulnerable to opponent attacks because it is undefended and cannot easily be withdrawn or supported.

Where this page comes from

The text above is adapted from “Glossary of chess” on Wikipedia, by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Study positions

The most-solved hanging piece puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.

♟♚♟♟
♟♟
♘♟
♞♙♙♙
♙
♜♞♖♙
♖♔
Black to move · rating 883 · solved 12,499 times · 2 solver moves to find.
Reveal line

Opponent's last move: Re2

Solution: Nxa1 → Rxb2 → Nxb2

♝♜
♟♟♚♟
♟♞♜♟
♞♗
♙♙♘
♙♙
♗♙♙
♖♖♔
Black to move · rating 885 · solved 8,732 times · 2 solver moves to find.
Reveal line

Opponent's last move: Bxc5

Solution: Rxc5 → Rxd8 → Rxd8

♜♚
♟♟♖♞
♜♟
♗♟
♔
♙♙♙
♙♙
White to move · rating 1095 · solved 6,276 times · 2 solver moves to find.
Reveal line

Opponent's last move: Kf8

Solution: Bxf6 → Nd6+ → Ke5

♚
♟♟
♟♕
♙♟♔
♙♛♙
♙
♖
Black to move · rating 1239 · solved 3,832 times · 3 solver moves to find.
Reveal line

Opponent's last move: Kh5

Solution: Qxh1+ → Kg6 → Qxh6+ → Kxh6 → d4

♚
♘♟
♝♙
♙♔
Black to move · rating 1315 · solved 3,894 times · 2 solver moves to find.
Reveal line

Opponent's last move: Nxd5

Solution: Kxd5 → Kg4 → Be7

♖♞♚
♛♜♟
♘♟
♟♘♝♙
♟♙♙
♙♙♕
♔♖
Black to move · rating 1364 · solved 5,073 times · 3 solver moves to find.
Reveal line

Opponent's last move: Rxc8

Solution: Qxh1+ → Qd1 → Qxd1+ → Kxd1 → Bxc8

♜♕
♙♟♟♚
♟
♗
♟♙♔♙
♛
White to move · rating 1442 · solved 4,262 times · 3 solver moves to find.
Reveal line

Opponent's last move: Kh7

Solution: Qxa8 → a1=Q → Qxa1 → Qxa1 → c8=Q

♞
♙♟♘♚
♟♙♔♟♙
White to move · rating 1609 · solved 2,349 times · 4 solver moves to find.
Reveal line

Opponent's last move: a4

Solution: Nxd7 → a3 → Nxc5 → a2 → Nb3 → a1=Q → Nxa1

♙♖
♚
♟
♟
♔
Black to move · rating 1612 · solved 3,336 times · 4 solver moves to find.
Reveal line

Opponent's last move: Rf5

Solution: Kxf5 → c6 → Ke6 → c7 → Kd7 → c8=Q+ → Kxc8

♜♚
♟♝♞♟♝♟
♟♟
♗♙
♙♙
♙♗♙
♖♔
White to move · rating 1664 · solved 1,890 times · 4 solver moves to find.
Reveal line

Opponent's last move: Nxc7

Solution: Bxb7 → Rb8 → Bxc7 → Rxb7 → Rd8+ → Bf8 → Bd6

♔
♟
♗♚♙
Black to move · rating 2003 · solved 702 times · 7 solver moves to find.
Reveal line

Opponent's last move: Bxb4

Solution: axb4 → h5 → Ke5 → h6 → Kf6 → h7 → Kg7 → h8=R → Kxh8 → Kb5 → b3 → Ka4 → b2

♜♚♜
♝♟♟♝♟
♞♟
♘♛♗
♕
♗
♙♙♙♙♙
♔♖♖
Black to move · rating 2011 · solved 749 times · 2 solver moves to find.
Reveal line

Opponent's last move: Qxc4

Solution: Qxg5+ → Kb1 → O-O

Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).

Background reading

Chess tactic

In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic or otherwise forcing moves – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession. Most often, the immediate benefit takes the form of a material advantage or mating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with strategy, whereby the individual moves by themselves do not make indefensible threats, and the cumulative advantage of them takes longer to capitalise. The dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of strategic advantages are weaknesses in, compromised pawn structure in, and sustained pressure on, the opponent's position. Often, to dichotomize strategy and tactics, sequences of moves that make strategic instead of tactical threats or use tactical threats to obtain a strategic advantage are also classified as tactics. Tactics usually follow one of a number of repeating patterns; these include forks, skewers, batteries, discovered attacks, undermining, overloading, deflection, pins, and interference. The Encyclopedia of Chess Middlegames gives the following tactics categories: Annihilation of Defense, Blockade, Decoying, Deflection, Demolition of Pawns, Discovered Attack, Double Attack, Interception, Intermediate Move, Overloading, Passed Pawn, Pawns Breakthrough, Pin, Pursuit (perpetual attack), Space Clearance, Trapping a piece, and X-ray Attack. Often tactics of more than one type are conjoined in a combination.

Attacking and defending pieces

A piece is said to attack (or threaten) an opponent's piece if, on the next move, it could capture that piece. A piece is said to defend (or protect) a piece of the defender's color if, in case the defended piece were taken by the opponent, the defender could immediately recapture. Attacking a piece usually, but not always (see Sacrifice), forces the opponent to respond if the attacked piece is undefended, or if the attacking piece is of lower value than the one attacked. When the piece attacked is a king, then a player has at most three options: *capture the attacking piece; *move the king to an adjacent square that is not under attack; *interpose another piece in between the king and the attacking piece (if the attacker is not a knight and is not directly adjacent to the attacked king). When the attacked piece is not a king, a player may have additional options, beyond the ones listed above: *move the attacked piece to a square where it will not be under attack, or will be defended by another piece; *move the attacked piece to a different attacked square, where a capture will result in a more advantageous position; *defend the attacked piece, permitting an exchange; *pin the attacking piece so the capture becomes illegal, unprofitable, or less damaging; *capture a different piece of the opponent; *allow the attacked piece to be captured without immediate material compensation (i.e. sacrificed) for some other tactical advantage or for tempo; *employ a zwischenzug (create a counter-threat).

Gaining material

When a player is able to capture the opponent's piece(s) without losing any of their own (or losing a piece of lesser value), the player is said to have "won material"; i.e., the opponent will have fewer (or less valuable) pieces remaining on the board. The goal of each basic tactic is to win material. At the professional level, often the mere threat of material loss (i.e., an anticipated tactic) induces the opponent to pursue an alternative line. In amateur games, however, tactics often come to full fruition – unforeseen by the opponent and resulting in material gain and a corresponding, perhaps decisive, advantage. Material gain can be achieved by several different types of tactics.

Discovered attack

A discovered attack is a move that allows an attack by another piece. A piece is moved away so as to allow the attack of a friendly bishop, rook or queen on an enemy piece. If the attacked piece is the king, the situation is referred to as a discovered check. Discovered attacks are powerful since the moved piece may be able to pose a second threat. A special case of a discovered check is a double check, where both the piece being unmasked and the piece being moved (rarely a third piece instead, possible in the case of an en passant capture) attack the enemy king. A double check always forces the opponent to move the king, since it is impossible to defend against attacks from two directions in any other way.

Fork

A fork is a move that uses one piece to attack two or more of the opponent's pieces simultaneously, with the aim to achieve material advantage, since the opponent can counter only one of the threats. Knights are often used for forks, with their unique moving and jumping ability, which makes them able to attack any enemy piece except for an enemy knight without being attacked in return. A common situation is a knight played to c2 or c7, threatening both the enemy rook and king. Such forks checking a king are particularly effective, because the opponent is forced by the rules of chess to immediately remove the check to their king. The opponent cannot choose to defend the other piece, or use a zwischenzug (other than a cross check) to complicate the situation. Pawns can also be effective in forking. By moving a pawn forward, it can attack two pieces—one diagonally to the left, and another diagonally to the right, and because it is worth less than all other pieces, it does not matter if either or both forked pieces are defended. The queen is also an excellent forking piece, since she can move in eight different directions. However, a queen fork is only useful if both pieces are undefended, or if one is undefended and the other is the enemy's king. The queen is the most valuable attacking piece, so it is usually not profitable for her to capture a defended piece. Fork attacks can be either relative (meaning the attacked pieces comprise pawn s, knight s, bishop s, rook s, or queen s ), or absolute (one of the attacked pieces is the enemy king, in check). The targets of a fork do not have to be pieces. One or more of the targets can be a mate threat (for example, forking a loose knight and setting up a battery of queen and bishop that creates a mate threat as well) or implied threat (for example, a knight move that forks a loose bishop and also threatens to fork enemy queen and rook).

Pin

A pin is a move that inhibits an opponent piece from moving, because doing so would expose a more valuable (or vulnerable) piece behind it. Only bishops, rooks, and queens can perform a pin, since they can move more than one square in a straight line. If the pinned piece cannot move because doing so would produce check, the pin is called absolute. If moving the pinned piece would expose a non-king piece, the pin is called relative.

Where this page comes from

The text above is adapted from “Chess tactic” on Wikipedia, by its contributors. We removed reference markers, infoboxes, templates and embedded media, and kept the prose sections otherwise intact — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Browse the local collection

24 shown from 1653 matching records.

Showing 24 of 1653 matching records

foundation

Puzzle 0ArtR

Rating 600 hangingPiecematemateIn1oneMoveopening
foundation

Puzzle 0gSvX

Rating 600 backRankMateendgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0KddA

Rating 600 hangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0UbPw

Rating 601 endgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0Uq7z

Rating 601 hangingPiecekingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0PecJ

Rating 603 backRankMateendgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0mjfD

Rating 604 hangingPiecekingsideAttackmatemateIn1oneMoveopening
foundation

Puzzle 0kFNR

Rating 606 hangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0ahvi

Rating 607 endgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0Jlez

Rating 607 endgamehangingPiecemastermatemateIn1oneMove
foundation

Puzzle 0jw8X

Rating 608 hangingPiecekingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0eSc0

Rating 610 backRankMateendgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0nLsR

Rating 610 backRankMatehangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0oFNB

Rating 610 hangingPiecekingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0Pafp

Rating 611 hangingPiecekingsideAttackmatemateIn1oneMoveopening
foundation

Puzzle 08O3W

Rating 614 endgamehangingPiecemastermatemateIn1oneMove
foundation

Puzzle 0zAaA

Rating 615 backRankMatehangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0mHsE

Rating 616 hangingPiecekingsideAttackmatemateIn1oneMoveopening
foundation

Puzzle 0MmRt

Rating 616 hangingPiecekingsideAttackmatemateIn1oneMoveopening
foundation

Puzzle 07ep3

Rating 617 hangingPiecekingsideAttackmastermatemateIn1middlegameoneMove
foundation

Puzzle 05wb5

Rating 619 hangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 03oTJ

Rating 620 backRankMateendgamehangingPiecematemateIn1oneMove
foundation

Puzzle 0BhrI

Rating 622 hangingPiecematemateIn1middlegameoneMove
foundation

Puzzle 0ZRD7

Rating 625 forkhangingPiecematemateIn2middlegameshort

Common openings for this theme

The openings this theme's puzzles most often come from, with the full Wikipedia article for each.

Sicilian Defence · 58Queen's Pawn Game · 28Scandinavian Defense · 23Italian Game · 23French Defence · 22Caro–Kann Defence · 19

More puzzle themes: Advanced pawn · Attacks on f2 / f7 · Attraction · Back-rank mate · Bishop endgame tactics · Capture the defender · Clearance · Defensive move · Deflection · Discovered attack · All themes