Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.
1653 real-game Hanging piece puzzles in this collection
What is a hanging piece?
A hanging piece is simply an enemy unit left undefended or under-defended. The tactic is direct: attack it faster than it can be saved, or capture it outright.
How to spot it
Every move, scan all enemy pieces and count their defenders. Puzzle positions hide the loose piece behind a distracting threat or an inviting but inferior alternative.
What this set trains
This set trains the discipline of the loose-piece scan — the cheapest rating points available to any improving player.
How the solutions work · counted by a rules engine
What a typical hanging piece solution looks like
Sample: 11,090 hanging piece puzzles (5% of all 221,402).
22.3% need 1 solver move, 50.2% need 2 solver moves, 21.7% need 3 solver moves, 4.3% need 4 solver moves, 1.6% need 5 or more solver moves. Median rating: 776 for the shortest solutions, 2326 for the longest.
41.3% open with a queen move. The first move captures in 100% and gives check in 44.1%; 29% end in checkmate, 4.8% involve a sacrifice, 47.4% have White to move.
100%first move captures
44.1%first move gives check
29%end in checkmate
4.8%involve a sacrifice
How many moves does the solver need?
1 solver move
22.3% · median rating 776
2 solver moves
50.2% · median rating 1399
3 solver moves
21.7% · median rating 1748
4 solver moves
4.3% · median rating 2042
5+ solver moves
1.6% · median rating 2326
Which piece plays the key move?
Key move by a queen
41.3%
Key move by a rook
20.2%
Key move by the king
12.7%
Key move by a knight
10.6%
Key move by a bishop
8.5%
Key move by a pawn
6.8%
What does the solver win?
Most valuable capture: rook
45.9%
Most valuable capture: queen
27.8%
Most valuable capture: bishop
13.8%
Most valuable capture: knight
12.5%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
0.8%
Up to 2 pawns’ worth
1.5%
3–4 points (about a minor piece)
32.2%
5–8 points (a rook or more)
42.6%
9 or more points (a queen’s worth)
23%
How much is left on the board?
28 or more pieces on the board
5.7%
21–27 pieces
38.2%
13–20 pieces
43.9%
12 pieces or fewer
12.3%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 11,090 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: e8 (9.6%), f8 (7.2%), d8 (5.9%), a8 (4%), c8 (3.6%).
4
1.5
3.6
5.9
9.6
7.2
1.9
8
1
1.5
2.6
1.1
7
1.7
1.6
2.1
2.6
6
1.7
2.1
2.6
1.7
1.2
5
1.2
1.2
2.5
3.1
1.4
2.2
4
1.4
1.5
1.6
1.8
1.1
1
3
1.2
2.5
1.6
2.2
2
1
a
b
c
d
e
f
g
h
Counted from the same 11,090-puzzle sample. Squares under 1% are left blank.
In the chess glossary
What the glossary says
Hanging
Unprotected and exposed to capture. A hanging piece may also be said to be en prise.
En prise
[from French, "in a position to be taken", often italicized] En prise describes a piece or pawn exposed to a material-winning capture by the opponent. This is either a hanging piece, an undefended pawn, a piece attacked by a less valuable attacker, or a piece or pawn defended insufficiently. For instance, 1.e4 Nf6 2.Nf3? leaves White's e-pawn en prise.
Loose piece
A piece vulnerable to opponent attacks because it is undefended and cannot easily be withdrawn or supported.
Where this page comes from
The text above is adapted from
“Glossary of chess” on Wikipedia,
by its contributors. We kept only the definitions of the terms listed, removed citations, diagrams and navigation templates, and left the wording otherwise unchanged — nothing here was written or rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.
Study positions
The most-solved hanging piece puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
♟
♚
♟
♟
♟
♟
♘
♟
♞
♙
♙
♙
♙
♜
♞
♖
♙
♖
♔
Black to move · rating 883 · solved 12,499 times
· 2 solver moves to find. The solver captures 2 pieces (rook, rook).Reveal line
Opponent's last move: Re2
Solution: Nxa1 → Rxb2 → Nxb2
♝
♜
♟
♟
♚
♟
♟
♞
♜
♟
♞
♗
♙
♙
♘
♙
♙
♗
♙
♙
♖
♖
♔
Black to move · rating 885 · solved 8,732 times
· 2 solver moves to find. The solver captures 2 pieces (bishop, rook).Reveal line
Opponent's last move: Bxc5
Solution: Rxc5 → Rxd8 → Rxd8
♜
♚
♟
♟
♖
♞
♜
♟
♗
♟
♔
♙
♙
♙
♙
♙
White to move · rating 1095 · solved 6,276 times
· 2 solver moves to find. The solver captures a rook.Reveal line
Opponent's last move: Kf8
Solution: Bxf6 → Nd6+ → Ke5
♚
♟
♟
♟
♕
♙
♟
♔
♙
♛
♙
♙
♖
Black to move · rating 1239 · solved 3,832 times
· 3 solver moves to find. The solver captures 2 pieces (rook, queen).Reveal line
Opponent's last move: Kh5
Solution: Qxh1+ → Kg6 → Qxh6+ → Kxh6 → d4
♚
♘
♟
♝
♙
♙
♔
Black to move · rating 1315 · solved 3,894 times
· 2 solver moves to find. The solver captures a knight.Reveal line
Opponent's last move: Nxd5
Solution: Kxd5 → Kg4 → Be7
♖
♞
♚
♛
♜
♟
♘
♟
♟
♘
♝
♙
♟
♙
♙
♙
♙
♕
♔
♖
Black to move · rating 1364 · solved 5,073 times
· 3 solver moves to find. The solver captures 3 pieces (rook, queen, rook).Reveal line
Opponent's last move: Rxc8
Solution: Qxh1+ → Qd1 → Qxd1+ → Kxd1 → Bxc8
♜
♕
♙
♟
♟
♚
♟
♗
♟
♙
♔
♙
♛
White to move · rating 1442 · solved 4,262 times
· 3 solver moves to find. The solver captures 2 pieces (rook, queen).Reveal line
Opponent's last move: Kh7
Solution: Qxa8 → a1=Q → Qxa1 → Qxa1 → c8=Q
♞
♙
♟
♘
♚
♟
♙
♔
♟
♙
White to move · rating 1609 · solved 2,349 times
· 4 solver moves to find. The solver captures 3 pieces (knight, pawn, queen).Reveal line
Black to move · rating 2011 · solved 749 times
· 2 solver moves to find. The solver captures a bishop.Reveal line
Opponent's last move: Qxc4
Solution: Qxg5+ → Kb1 → O-O
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).
Background reading
Chess tactic
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic or otherwise forcing moves – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession. Most often, the immediate benefit takes the form of a material advantage or mating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with strategy, whereby the individual moves by themselves do not make indefensible threats, and the cumulative advantage of them takes longer to capitalise. The dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of strategic advantages are weaknesses in, compromised pawn structure in, and sustained pressure on, the opponent's position. Often, to dichotomize strategy and tactics, sequences of moves that make strategic instead of tactical threats or use tactical threats to obtain a strategic advantage are also classified as tactics. Tactics usually follow one of a number of repeating patterns; these include forks, skewers, batteries, discovered attacks, undermining, overloading, deflection, pins, and interference. The Encyclopedia of Chess Middlegames gives the following tactics categories: Annihilation of Defense, Blockade, Decoying, Deflection, Demolition of Pawns, Discovered Attack, Double Attack, Interception, Intermediate Move, Overloading, Passed Pawn, Pawns Breakthrough, Pin, Pursuit (perpetual attack), Space Clearance, Trapping a piece, and X-ray Attack. Often tactics of more than one type are conjoined in a combination.
Attacking and defending pieces
A piece is said to attack (or threaten) an opponent's piece if, on the next move, it could capture that piece. A piece is said to defend (or protect) a piece of the defender's color if, in case the defended piece were taken by the opponent, the defender could immediately recapture. Attacking a piece usually, but not always (see Sacrifice), forces the opponent to respond if the attacked piece is undefended, or if the attacking piece is of lower value than the one attacked. When the piece attacked is a king, then a player has at most three options: *capture the attacking piece; *move the king to an adjacent square that is not under attack; *interpose another piece in between the king and the attacking piece (if the attacker is not a knight and is not directly adjacent to the attacked king). When the attacked piece is not a king, a player may have additional options, beyond the ones listed above: *move the attacked piece to a square where it will not be under attack, or will be defended by another piece; *move the attacked piece to a different attacked square, where a capture will result in a more advantageous position; *defend the attacked piece, permitting an exchange; *pin the attacking piece so the capture becomes illegal, unprofitable, or less damaging; *capture a different piece of the opponent; *allow the attacked piece to be captured without immediate material compensation (i.e. sacrificed) for some other tactical advantage or for tempo; *employ a zwischenzug (create a counter-threat).
Gaining material
When a player is able to capture the opponent's piece(s) without losing any of their own (or losing a piece of lesser value), the player is said to have "won material"; i.e., the opponent will have fewer (or less valuable) pieces remaining on the board. The goal of each basic tactic is to win material. At the professional level, often the mere threat of material loss (i.e., an anticipated tactic) induces the opponent to pursue an alternative line. In amateur games, however, tactics often come to full fruition – unforeseen by the opponent and resulting in material gain and a corresponding, perhaps decisive, advantage. Material gain can be achieved by several different types of tactics.
Discovered attack
A discovered attack is a move that allows an attack by another piece. A piece is moved away so as to allow the attack of a friendly bishop, rook or queen on an enemy piece. If the attacked piece is the king, the situation is referred to as a discovered check. Discovered attacks are powerful since the moved piece may be able to pose a second threat. A special case of a discovered check is a double check, where both the piece being unmasked and the piece being moved (rarely a third piece instead, possible in the case of an en passant capture) attack the enemy king. A double check always forces the opponent to move the king, since it is impossible to defend against attacks from two directions in any other way.
Fork
A fork is a move that uses one piece to attack two or more of the opponent's pieces simultaneously, with the aim to achieve material advantage, since the opponent can counter only one of the threats. Knights are often used for forks, with their unique moving and jumping ability, which makes them able to attack any enemy piece except for an enemy knight without being attacked in return. A common situation is a knight played to c2 or c7, threatening both the enemy rook and king. Such forks checking a king are particularly effective, because the opponent is forced by the rules of chess to immediately remove the check to their king. The opponent cannot choose to defend the other piece, or use a zwischenzug (other than a cross check) to complicate the situation. Pawns can also be effective in forking. By moving a pawn forward, it can attack two pieces—one diagonally to the left, and another diagonally to the right, and because it is worth less than all other pieces, it does not matter if either or both forked pieces are defended. The queen is also an excellent forking piece, since she can move in eight different directions. However, a queen fork is only useful if both pieces are undefended, or if one is undefended and the other is the enemy's king. The queen is the most valuable attacking piece, so it is usually not profitable for her to capture a defended piece. Fork attacks can be either relative (meaning the attacked pieces comprise pawn s, knight s, bishop s, rook s, or queen s ), or absolute (one of the attacked pieces is the enemy king, in check). The targets of a fork do not have to be pieces. One or more of the targets can be a mate threat (for example, forking a loose knight and setting up a battery of queen and bishop that creates a mate threat as well) or implied threat (for example, a knight move that forks a loose bishop and also threatens to fork enemy queen and rook).
Pin
A pin is a move that inhibits an opponent piece from moving, because doing so would expose a more valuable (or vulnerable) piece behind it. Only bishops, rooks, and queens can perform a pin, since they can move more than one square in a straight line. If the pinned piece cannot move because doing so would produce check, the pin is called absolute. If moving the pinned piece would expose a non-king piece, the pin is called relative.
Where this page comes from
The text above is adapted from
“Chess tactic” on Wikipedia,
by its contributors. We removed reference markers, infoboxes, templates and embedded
media, and kept the prose sections otherwise intact — nothing here was written or
rewritten by AI.
The original is published under
CC BY-SA 4.0,
so this section is published under the same licence. You may share and
adapt it, including commercially, as long as you credit the original and keep the same
licence.
Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides
elsewhere on this site are Chess Puzzle Print's own original work and are not covered by
this licence.