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Exposed king Chess Puzzles

Real positions from rated games. Narrow them by motif, difficulty or rating, then solve or print each one.

1883 real-game Exposed king puzzles in this collection

What is an exposed king?

An exposed king has lost its pawn shelter or stands in the open. The winning method brings fresh attackers with tempo until the defenses run out of pieces or squares.

How to spot it

Count pawn cover and defender proximity around the enemy king. Two open lines plus one extra attacker usually means a decisive attack is available.

What this set trains

These puzzles teach attack accounting — measuring king safety in attackers, defenders and open lines rather than intuition.

Foundation: 129Developing: 273Challenging: 394Advanced: 1087

By the numbers

exposed king puzzles: the numbers

There are 182,640 exposed king puzzles, solved 424,842,371 times in total. The median rating is 1825.

How hard are they?

Foundation
18,557 · 10.2%
Developing
42,804 · 23.4%
Challenging
53,121 · 29.1%
Advanced
68,158 · 37.3%

Often combined with

Endgame tactics · 99,897Middlegame tactics · 79,617Fork · 47,710Sacrifice · 27,310Checkmate · 26,425Attraction · 26,266Advanced pawn · 24,427Mate in 3 · 22,061Deflection · 20,699

Which openings produce them?

Sicilian Defence · 1,968French Defence · 1,060Italian Game · 919King's Gambit · 833Caro–Kann Defence · 809Scandinavian Defense · 529Queen's Gambit · 489

Counts computed from the full puzzle set.

How the solutions work · counted by a rules engine

What a typical exposed king solution looks like

Sample: 9,147 exposed king puzzles (5% of all 182,640).

72.2% need 3 solver moves, 19.5% need 4 solver moves, 8.3% need 5 or more solver moves. Median rating: 1682 for the shortest solutions, 2322 for the longest.

35.8% open with a rook move. The first move captures in 33% and gives check in 70.5%; 14.4% end in checkmate, 31.3% involve a sacrifice, 52.9% have White to move.

33%first move captures
70.5%first move gives check
14.4%end in checkmate
31.3%involve a sacrifice

How many moves does the solver need?

3 solver moves
72.2% · median rating 1682
4 solver moves
19.5% · median rating 2061
5+ solver moves
8.3% · median rating 2322

Which piece plays the key move?

Key move by a rook
35.8%
Key move by a queen
31.1%
Key move by a pawn
10.6%
Key move by a bishop
9.4%
Key move by a knight
8.5%
Key move by the king
4.5%

What does the solver win?

Most valuable capture: queen
31.9%
Most valuable capture: rook
30.6%
Captures nothing along the line
15.4%
Most valuable capture: bishop
8.1%
Most valuable capture: pawn
8.1%
Most valuable capture: knight
5.8%

Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):

No material gained (mating or positional)
26.5%
Up to 2 pawns’ worth
13%
3–4 points (about a minor piece)
24.6%
5–8 points (a rook or more)
27.4%
9 or more points (a queen’s worth)
8.5%

How much is left on the board?

28 or more pieces on the board
1.3%
21–27 pieces
21.2%
13–20 pieces
56.5%
12 pieces or fewer
21%

How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 9,147 puzzles. Percentages are shares of the sample.

Where it happens

Where the key move lands

Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: g6 (5.5%), f6 (4.6%), e6 (4.2%), h6 (3.8%), g7 (3.8%).

1.81.81.82.32.83.12.23.78
1.71.92.42.93.83.83.37
1.11.32.42.74.24.65.53.86
1.11.22.42.62.62.43.35
11.21.11.21.14
13
2
1
abcdefgh

Counted from the same 9,147-puzzle sample. Squares under 1% are left blank.

Study positions

The most-solved exposed king puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.

♜
♖♔
♚
Black to move · rating 1121 · solved 16,684 times · 3 solver moves to find.
Reveal line

Opponent's last move: Kh3

Solution: Rh6+ → Kg4 → Rg6+ → Kf5 → Rxg3

♜♝♚
♜♟
♟♟♟
♟♛
♕♙
♙♙
♙♙♙♙
♔♖♖
White to move · rating 1121 · solved 3,706 times · 3 solver moves to find.
Reveal line

Opponent's last move: Qf5

Solution: Qg8+ → Qf8 → Rd8+ → Kxd8 → Qxf8+

♛
♞
♟♟♝♚
♟♟♜
♟♕♟
♙♙♖♙
♙♔
♗♖
White to move · rating 1189 · solved 2,803 times · 3 solver moves to find.
Reveal line

Opponent's last move: Nf7

Solution: Bxf4+ → exf4 → Qxf4+ → Kh7 → Qxf6

♟♟
♙♚♝♟♟
♟♗
♔♙♙
♖♙♙
♜
White to move · rating 1330 · solved 7,782 times · 3 solver moves to find.
Reveal line

Opponent's last move: Rg2

Solution: Rxc6+ → Kxc6 → Be4+ → Kb6 → Bxg2

♚♜♜
♟♟♟♟
♝♝
♞♙
♙♙♟♗
♙♕♙♙
♔♖♖
Black to move · rating 1360 · solved 7,443 times · 3 solver moves to find.
Reveal line

Opponent's last move: b3

Solution: e2+ → Kb1 → Na3+ → Kb2 → Nxc2

♜♚
♟♕♟♟
♟
♟♙
♙
♜
♙♙♔♙
♖♞♗
Black to move · rating 1403 · solved 5,026 times · Mate in 3.
Reveal line

Opponent's last move: Kxf2

Solution: Rc2+ → Ke1 → Re2+ → Kf1 → Rd1#

♟
♙♟
♙
♚♔
Black to move · rating 1595 · solved 5,910 times · 4 solver moves to find.
Reveal line

Opponent's last move: b5

Solution: g4+ → Kh2 → Kf2 → a5 → g3+ → Kh3 → g2

♝♕
♟♚♜
♟♟♟
♜
♙
♙♙
♙♗♙
♔
Black to move · rating 1612 · solved 3,195 times · 3 solver moves to find.
Reveal line

Opponent's last move: Qg8

Solution: Rh5+ → Kg2 → Rg5+ → Qxg5 → fxg5

♜♚
♟♟
♜♟
♕♙♟
♙♙
♖♛♗
♖
♔
Black to move · rating 1626 · solved 3,044 times · Mate in 3.
Reveal line

Opponent's last move: Rd3

Solution: Re1+ → Bxe1 → Rxe1+ → Kh2 → Rh1#

♜♜♝♚
♟♝♞
♟♞♟
♛♟♘
♗
♙
♙♙♕♙♙♙
♖♖♔
White to move · rating 1658 · solved 3,447 times · Mate in 3.
Reveal line

Opponent's last move: gxh6

Solution: Qg6+ → Ng7 → Qf7+ → Kh8 → Ng6#

♚
♟♟♟♟
♟♟♜
♟♜
♗♖
♙♙♙♛
♙♙♕
♖♔
Black to move · rating 2051 · solved 799 times · 4 solver moves to find.
Reveal line

Opponent's last move: Rg4

Solution: Rxf3 → Rxf3 → Qxg4+ → Qg2 → Qxf3 → Qxf3 → Rxf3

♚
♟♞♟♟
♟♕
♙♙
♙♛♜♙
♖♔
White to move · rating 2079 · solved 886 times · 4 solver moves to find.
Reveal line

Opponent's last move: Kf8

Solution: Re8+ → Kg7 → Qg4+ → Qg6 → Rg8+ → Kxg8 → Qxg6+

Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).

Background reading

King (chess)

The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjacent square that is not controlled by an enemy piece; it may also perform, in tandem with the rook, a move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove or evade the threat of capture immediately, such as by moving it away from the attacked square. If this cannot be done, the king is said to be in checkmate, resulting in a loss for the checkmated player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, each player can have only one king, and the king is never removed from the board during the game.

Placement and movement

The white king starts on e1, on the file immediately to the right of White's queen from White's perspective. The black king starts on e8, directly across from the white king and left of the queen from Black's perspective. Each king starts on a square opposite its own color. A king can move one square horizontally, vertically, and diagonally unless the square is already occupied by a friendly piece or the move would place the king in check. If the square is occupied by an undefended enemy piece, the king may capture it, removing it from play. Opposing kings may never occupy adjacent squares (see opposition) to give check, as that would put the moving king in check as well. The king can give discovered check, however, by unblocking a bishop, rook, or queen.

Castling

Once per game, the king may castle in conjunction with a rook of the same color. When castling, the king moves two squares horizontally toward one of its rooks, and that rook is placed on the square over which the king crossed. Castling is permissible under the following conditions: * Neither the king nor the castling rook have previously moved. * No squares between the two pieces are occupied. * The king is not in check. * None of the squares the king would move across or to are under enemy attack. Castling with the h-file rook is known as castling kingside or short castling (denoted 0-0 in algebraic notation), while castling with the a-file rook is known as castling queenside or long castling (denoted 0-0-0).

Check and checkmate

A king that is in a square controlled by an enemy piece is said to be in check, and the player in check must immediately respond to the situation. There are three possible ways to remove the king from check: #Capturing the checking piece. This is done with either the king or another piece, but the king cannot be placed in check from a different piece in the process. In casual games, when placing the opponent's king in check, it is common to announce this by saying "check", but this is not required by the rules of chess. In tournament games, it is unusual to announce check; competent players are expected to know when they are in check.

Stalemate

A stalemate occurs when a player, on their turn, has no legal moves, and the player's king is not in check. If this happens, the king is said to have been stalemated, and the game ends in a draw. A player who has very little or no chance of winning will often, in order to avoid a loss, try to entice the opponent to inadvertently place the player's king in stalemate (see swindle).

Role in gameplay

In the opening and middlegame, the king will rarely play an active role in the development of an offensive or defensive position, with the notable exception of a king walk. Instead, it will normally castle and seek safety on the edge of the board behind friendly pawns. In the endgame, however, the king emerges to play an active role as an offensive piece, and can assist in the promotion of the player's remaining pawns. It is not meaningful to assign a value to the king relative to the other pieces, as it cannot be captured or exchanged and must be protected at all costs. In this sense, its value could be considered infinite. As an assessment of the king's capability as an offensive piece in the endgame, it is often considered to be slightly stronger than a bishop or knight. Emanuel Lasker gave it the value of a knight plus a pawn (i.e. four points on the scale of chess piece relative value), though some other theorists evaluate it closer to three points. It is better at defending friendly pawns than the knight is, and it is better at attacking enemy pawns than the bishop is.

Where this page comes from

The text above is adapted from “King (chess)” on Wikipedia, by its contributors. We removed reference markers, infoboxes, templates and embedded media, and kept the prose sections otherwise intact — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Browse the local collection

24 shown from 1883 matching records.

Showing 24 of 1883 matching records

foundation

Puzzle 06X4V

Rating 678 advancedPawncrushingdeflectionendgameexposedKingknightEndgamelong
foundation

Puzzle 0nhz9

Rating 686 endgameexposedKinglongmatemateIn3
foundation

Puzzle 0rR9j

Rating 723 exposedKingkingsideAttacklongmatemateIn3middlegamesacrifice
foundation

Puzzle 0CFuR

Rating 749 arabianMateexposedKingkingsideAttacklongmatemateIn3middlegame
foundation

Puzzle 0ag36

Rating 766 endgameexposedKinglongmatemateIn3
foundation

Puzzle 0kBss

Rating 767 endgameexposedKingkingsideAttacklongmatemateIn3sacrifice
foundation

Puzzle 0fPLs

Rating 770 endgameexposedKinglongmatemateIn3rookEndgame
foundation

Puzzle 02jP2

Rating 817 endgameexposedKinglongmatemateIn3rookEndgame
foundation

Puzzle 0Bt9w

Rating 817 crushingendgameexposedKinglongrookEndgame
foundation

Puzzle 0HAqd

Rating 823 exposedKinglongmatemateIn3middlegame
foundation

Puzzle 0Mbdf

Rating 833 advantageendgameexposedKinglong
foundation

Puzzle 04f0R

Rating 845 advancedPawnendgameexposedKinglongmatemateIn3promotion
foundation

Puzzle 0NMen

Rating 865 crushingendgameexposedKingrookEndgameveryLong
foundation

Puzzle 04xSr

Rating 883 crushingdeflectionendgameexposedKinglongrookEndgameskewer
foundation

Puzzle 0NEFP

Rating 883 advantageendgameexposedKingforklong
foundation

Puzzle 0EmIH

Rating 884 advantageendgameexposedKinglongqueensideAttack
foundation

Puzzle 04ULx

Rating 888 endgameexposedKinglongmatemateIn3
foundation

Puzzle 0Mh7E

Rating 901 advantageendgameexposedKinglongsacrificeskewer
foundation

Puzzle 0J7OC

Rating 914 crushingexposedKingforklongmiddlegame
foundation

Puzzle 00gNl

Rating 921 endgameexposedKinglongmatemateIn3rookEndgame
foundation

Puzzle 02nxc

Rating 923 advantageattractionexposedKingforklongmiddlegamesacrifice
foundation

Puzzle 0PMNm

Rating 923 advancedPawncrushingendgameexposedKinglong
foundation

Puzzle 0QZgl

Rating 924 attractioncrushingendgameexposedKinglongrookEndgameskewer
foundation

Puzzle 0EjlR

Rating 936 advancedPawnadvantageendgameexposedKingpromotionveryLong

Common openings for this theme

The openings this theme's puzzles most often come from, with the full Wikipedia article for each.

Sicilian Defence · 17Italian Game · 12Caro–Kann Defence · 12French Defence · 10King's Gambit · 9Vienna Game · 8

More puzzle themes: Advanced pawn · Attacks on f2 / f7 · Attraction · Back-rank mate · Bishop endgame tactics · Capture the defender · Clearance · Defensive move · Deflection · Discovered attack · All themes