Kingside attack Puzzles from the Scandinavian Defense
Real puzzles from rated games · median rating 1037 · solved 12,292,018 times
Opening: Scandinavian Defense
These kingside attack puzzles were set in games that began as the Scandinavian Defense: 10,021 puzzles, median rating 1037, solved 12,292,018 times. The twelve below are among the most-solved of them; try each on the board, then read the numbers further down to see how the solutions are built.
How the solutions work · counted by a rules engine
What a typical kingside attack solution looks like
Sample: 2,000 kingside attack puzzles from Scandinavian Defense games (20% of all 10,021).
47.8% need 1 solver move, 35.7% need 2 solver moves, 13.3% need 3 solver moves, 2.4% need 4 solver moves, 0.8% need 5 or more solver moves. Median rating: 771 for the shortest solutions, 2306 for the longest.
61.6% open with a queen move. The first move captures in 79.8% and gives check in 92.7%; 72% end in checkmate, 23.5% involve a sacrifice, 31% have White to move.
79.8%first move captures
92.7%first move gives check
72%end in checkmate
23.5%involve a sacrifice
How many moves does the solver need?
1 solver move
47.8% · median rating 771
2 solver moves
35.7% · median rating 1153
3 solver moves
13.3% · median rating 1718
4 solver moves
2.4% · median rating 2114
5+ solver moves
0.8% · median rating 2306
Which piece plays the key move?
Key move by a queen
61.6%
Key move by a knight
16.8%
Key move by a bishop
14.6%
Key move by a rook
6%
Key move by a pawn
0.9%
What does the solver win?
Most valuable capture: pawn
52.4%
Most valuable capture: queen
14.6%
Most valuable capture: knight
12.9%
Most valuable capture: rook
10.2%
Captures nothing along the line
5.8%
Most valuable capture: bishop
4.2%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
17.4%
Up to 2 pawns’ worth
53.2%
3–4 points (about a minor piece)
11.4%
5–8 points (a rook or more)
14.6%
9 or more points (a queen’s worth)
3.3%
How much is left on the board?
28 or more pieces on the board
18.2%
21–27 pieces
80%
13–20 pieces
1.8%
12 pieces or fewer
0%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 2,000 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: h7 (42.7%), g7 (14.7%), f6 (11.3%), f7 (5.8%), e8 (4.6%).
1.6
4.6
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8
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5.8
14.7
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f
g
h
Counted from the same 2,000-puzzle sample. Squares under 1% are left blank.
Study positions
The most-solved kingside attack puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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White to move · rating 654 · solved 1,382 times
· Mate in 1. It ends in checkmate on g7 with the queen. The solver captures a pawn.Reveal line
Opponent's last move: cxd5
Solution: Qxg7#
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White to move · rating 926 · solved 1,736 times
· Mate in 1. It ends in checkmate on f7 with the knight. The solver captures a pawn.Reveal line
Opponent's last move: Kh8
Solution: Nxf7#
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Black to move · rating 1124 · solved 2,883 times
· 2 solver moves to find. The solver captures 2 pieces (rook, queen).Reveal line
Opponent's last move: Qxe4
Solution: Rxf1+ → Nxf1 → Qxe4
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Black to move · rating 1200 · solved 1,887 times
· Mate in 2. It ends in checkmate on h2 with the queen. The solver captures a knight.Reveal line
Opponent's last move: Nxf3
Solution: Nxf3+ → gxf3 → Qh2#
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Black to move · rating 1222 · solved 1,883 times
· Mate in 2. It ends in checkmate on h2 with the queen. It gives up the knight (Ne2+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Nxd5
Solution: Ne2+ → Nxe2 → Qxh2#
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Black to move · rating 1331 · solved 1,480 times
· Mate in 1. It ends in checkmate on h2 with the rook. The solver captures a pawn.Reveal line
Opponent's last move: Ne4
Solution: Rxh2#
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Black to move · rating 1368 · solved 1,565 times
· Mate in 2. It ends in checkmate on h2 with the queen. The solver captures a knight.Reveal line
Opponent's last move: Nxb7
Solution: Nxf3+ → gxf3 → Qh2#
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Black to move · rating 1620 · solved 815 times
· Mate in 2. It ends in checkmate on h4 with the queen. It gives up the rook (Rxh2+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: c3
Solution: Rxh2+ → Kxh2 → Qh4#
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White to move · rating 1727 · solved 1,618 times
· Mate in 2. It ends in checkmate on h3 with the rook. It gives up the queen (Qxh7+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: exf4
Solution: Qxh7+ → Kxh7 → Rh3#
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Black to move · rating 1731 · solved 852 times
· Mate in 1. It ends in checkmate on g3 with the queen. The solver captures a pawn.Reveal line
Opponent's last move: hxg3
Solution: Qxg3#
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Black to move · rating 2005 · solved 381 times
· 3 solver moves to find. It gives up the bishop (Bxg2) on the way. The solver captures 2 pieces (pawn, queen).Reveal line
Opponent's last move: Bxb7
Solution: Bxg2 → Bxg2 → Nf3+ → Kh1 → Nxd4
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White to move · rating 2159 · solved 674 times
· Mate in 3. It ends in checkmate on g6 with the knight. It gives up the bishop (Bxh7+) on the way. The solver captures a pawn.Reveal line
Opponent's last move: Bxf6
Solution: Bxh7+ → Nxh7 → Qf7+ → Kh8 → Ng6#
Positions and move sequences come from real rated games (CC0 data). Engine evaluations, where shown, are stored evaluations of the position (CC0).