Real puzzles from rated games · median rating 1806 · solved 24,911,474 times
Difficulty 1600–1999
These are knight endgame tactics puzzles rated 1600–1999, the Challenging level on this site. They come from real rated games: 11,261 puzzles, median rating 1806, solved 24,911,474 times. The twelve below are among the most-solved of them; try each on the board, then read the numbers further down to see how solutions at this level are built.
How the solutions work · counted by a rules engine
What a typical knight endgame tactics solution looks like
Sample: 2,000 knight endgame tactics puzzles at challenging level (17.8% of all 11,261).
1.6% need 1 solver move, 46.1% need 2 solver moves, 38.4% need 3 solver moves, 9.6% need 4 solver moves, 4.4% need 5 or more solver moves. Median rating: 1697 for the shortest solutions, 1864 for the longest.
42.5% open with a pawn move. The first move captures in 25.2% and gives check in 25.1%; 3.6% end in checkmate, 7.3% involve a sacrifice, 51.2% have White to move.
25.2%first move captures
25.1%first move gives check
3.6%end in checkmate
7.3%involve a sacrifice
How many moves does the solver need?
1 solver move
1.6% · median rating 1697
2 solver moves
46.1% · median rating 1783
3 solver moves
38.4% · median rating 1814
4 solver moves
9.6% · median rating 1828
5+ solver moves
4.4% · median rating 1864
Which piece plays the key move?
Key move by a pawn
42.5%
Key move by a knight
33%
Key move by the king
24.4%
What does the solver win?
Captures nothing along the line
43.4%
Most valuable capture: knight
31.6%
Most valuable capture: pawn
22.8%
Most valuable capture: queen
1.8%
Most valuable capture: rook
0.5%
Material balance along the whole line, counting every capture by both sides (pawn 1, minor piece 3, rook 5, queen 9):
No material gained (mating or positional)
58.2%
Up to 2 pawns’ worth
24.7%
3–4 points (about a minor piece)
14.6%
5–8 points (a rook or more)
0.8%
9 or more points (a queen’s worth)
1.6%
How much is left on the board?
28 or more pieces on the board
0%
21–27 pieces
0%
13–20 pieces
17.9%
12 pieces or fewer
82.1%
How it is counted: every puzzle in the sample is replayed move by move with a chess rules engine. A sacrifice means a piece that is captured on the very next ply and was worth more than what it captured itself (pawn 1, minor piece 3, rook 5, queen 9). Sample of 2,000 puzzles. Percentages are shares of the sample.
Where it happens
Where the key move lands
Where the solver’s first move ends, drawn from their own side (rank 1 is their back rank). Busiest squares: b6 (4.9%), c6 (4.2%), f6 (4.2%), e5 (4%), g6 (4%).
8
1.3
2
2.5
2.2
1.7
1.9
2.1
1.6
7
2.3
4.9
4.2
3.9
3.5
4.2
4
3
6
3.2
3.2
3.1
3.6
4
3.7
2.9
2.4
5
1.2
2
2.2
3
3
2.5
2.1
1.4
4
1
1.2
1.2
1
3
2
1
a
b
c
d
e
f
g
h
Counted from the same 2,000-puzzle sample. Squares under 1% are left blank.
Study positions
The most-solved knight endgame tactics puzzles, from each difficulty level. Play each one on the board, then open the answer for the full line.
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♙
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♞
♙
♚
♙
♔
Black to move · rating 1600 · solved 1,344 times
· 3 solver moves to find. A quiet solution: no capture and no mate.Reveal line
Opponent's last move: g6
Solution: c3 → g7 → Nf6 → Kf1 → c2
♞
♙
♟
♘
♚
♟
♙
♔
♟
♙
White to move · rating 1609 · solved 2,349 times
· 4 solver moves to find. The solver captures 3 pieces (knight, pawn, queen).Reveal line