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Four Knights Game

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Four Knights Game · 131Four Knights Game Italian Variation · 46Four Knights Game Scotch Variation Accepted · 27Four Knights Game Spanish Variation · 19Four Knights Game Halloween Gambit · 13Four Knights Game Other variations · 11Four Knights Game Scotch Variation · 11Four Knights Game Gunsberg Variation · 3
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Four Knights Game Ranken Variation · 1

The Four Knights Game is a chess opening that begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 This is the most common sequence, but the knights may develop in any order to reach the same position, but it is also frequently reached by transposition after other moves have been played, such as from the Scotch Game (3.d4) after 3...exd4 4.Nxd4 Nf6 5.Nc3. The most common continuations are 4.Bb5, the Spanish Variation, and 4.d4, the Scotch Variation. The Four Knights often leads to quiet positional play and has a drawish reputation, though there are also sharp variations. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops." One of its practical advantages is that it can be played to avoid the theoretical lines of Petrov's Defence: after 1.e4 e5 2.Nf3 Nf6 3.Nc3, Black's best move is 3...Nc6. The Four Knights was a popular choice in the family of the Open Game in the 19th century. By the time of World War I, it had fallen in popularity. Ambitious players explored alternatives like the Ruy Lopez, which was believed to be a better attempt by White to exploit the advantage of the first move. In the 1990s, the opening saw a renaissance and is again frequently seen in the opening repertoire of players, even among grandmasters.

Variations

A frequent theme is a series of exchanges on an open file. Examined in this article are the following common variations: * 4.Bb5 (Spanish Variation) ** 4...Bb4 5.0-0 0-0 (Double Spanish Variation; Double Ruy Lopez) *** 6.d3 d6 (Symmetrical Variation) **** 7.Bg5 Bxc3 8.bxc3 Qe7 (Metger Unpin) **** 7.Bg5 Ne7 (Pillsbury Variation) **** 7.Bg5 Be6 (Tarrasch Variation) **** 7.Ne2 (Maróczy System) *** 6.d3 Bxc3 7.bxc3 (Janowski Variation) *** 6.Bxc6 dxc6 (Nimzowitsch Variation) *** 6.Nd5 Nxd5 7.exd5 e4 (Gunsberg Counterattack) *** 6.Nd5 Bc5 7.d4 (Blackburne Attack) ** 4...Nd4 (Rubinstein Variation) *** 5.Ba4 (main line) *** 5.Bc4 (modern line) *** 5.Nxd4 exd4 (Exchange Variation) *** 5.0-0 (Henneberger Variation) *** 5.Nxe5 (Bogoljubov Variation) ** 4...Bc5 (Classical Variation) ** 4...d6 ** 4...Bd6 ** 4...a6 5.Bxc6 (Rankin Variation) ** 4...a6 5.Ba4 (Ruy Lopez, Tarrasch Variation) * 4.d4 (Scotch Variation) ** 4...exd4 5.Nxd4 (Scotch accepted) *** 5...Bb4 6.Nxc6 bxc6 7.Bd3 (main line) *** 5...Bc5 (modern line) *** 5...Nxe4 (Schmid Defence) ** 4...exd4 5.Nd5 (Belgrade Gambit) *** 5...Be7 (main line) *** 5...Nb4 (Knight exchange line) *** 5...Nxd5 (Queen exchange line) *** 5...Nxe4 6.Qe2 f5 (modern line) ** 4...Bb4 5.Nxe5 (Krause Variation) *** 5...Qe7 (Leonhardt Defence) ** 4...Bb4 5.d5 (Closed Variation) * 4.Bc4 (Italian Variation) * 4.g3 (Glek System) * 4.Nxe5?! (Halloween Gambit)

Double Spanish Variation: 4.Bb5 Bb4

After 4.Bb5, Black's most common move is the symmetrical 4...Bb4, leading to the Double Spanish Variation or Double Ruy Lopez. The resulting position is identical to the Ruy Lopez but with mirroring moves (...Nf6, Nc3, and Bb4) added. One of the most classical lines in chess, with 19th century games still influencing assessments of certain lines, it has also been played more recently by Nigel Short, Michael Adams, Alexei Shirov, and others. Most games continue symmetrically with 5.0-0 0-0. Otherwise, kingside castling often occurs soon after and transposes to one of the known variations, though transposition need not occur. Following castling, the most common continuations are 6.d3 d6, 6.d3 Bxc3 7.bxc3, 6.Bxc6 dxc6, and 6.Nd5.

Symmetrical Variation: 5.0-0 0-0 6.d3 d6

Black mirrors White's development. With 6.d3 d6, the game is closed. Common continuations include 7.Bg5, 7.Ne2, and 7.Bxc6 bxc6, with 7.Bg5 generally regarded as the most aggressive, aiming to pin Black’s knight and exert pressure on the center. After 7.Bg5, Black should avoid mirroring White with 7...Bg4, as 8.Bxf6 Qxf6 (or 8...gxf6 9.Bxc6 bxc6 10.h3 Bh5 11.g4 Bg6 12.Ne2; or 8...Bxf3 9.Qxf3 Qxf6 10.Qxf6 gxf6 11.Nd5, leaving Black's king exposed) 9.Nd5 Qd8 10.Bxc6 bxc6 11.Nxb4 wins a piece for White. The main line of the variation is 7.Bg5 Bxc3 8.bxc3 Qe7 9.Re1 Nd8 10.d4 Ne6. The move 8...Qe7 was first played by Johannes Metger, with the idea of 9...Nd8 followed by 10...Ne6, aiming to dislodge the bishop pinning the knight. After 7.Ne2, the main line is 7...Ne7 8.c3 Ba5 9.Ng3 c6 10.Ba4 Ng6 11.d4. 7.Bxc6, typically continuing 7...bxc6 8.Ne2, is a less common alternative.

6.d3 Bxc3

Played by Dawid Janowski, this is Black's main alternative to 6...d6. White is forced to play 7.bxc3 (instead of 7.dxc3, seen in other lines), which is then typically followed by 7...d6. 7...d5 and 7...Qe7 are also seen. John Nunn considers the line unconvincing for Black, preferring the main line with 6...d6.

6.Bxc6

Played by Aron Nimzowitsch, this is White's only notable alternative to 6.d3. It is based on the idea of securing a slightly better pawn structure for White. Black's usual reply is 6...dxc6, where the main move for White is 7.d3, with many possible responses, the most notable continuation being 7...Ne7 8.Ne2. 7.Nxe5 is a drawish alternative most often met by 7...Re8 (7...Bxc3 is also possible), played by Mikhail Chigorin in 1889. 6...bxc6 is also seen, where White can respond with 7.Nxe5. Black then has a choice between 7...Bxc3, 7...Qe8, and 7...Re8, which is best regarded.

Other lines

5.d3 is passive and well met by 5...Nd4. From there a typical line is 6.Ba4 b5 7.Bb3 and then the safe 7...d6 or the aggressive 7...d5!? preferred by Mikhail Botvinnik. *After 5.0-0, 5...d6?! is well met by 6.Nd5; 5...Nd4?! can be met with 6.Nxd4.

Rubinstein Variation: 4.Bb5 Nd4

A common alternative to 4...Bb4 for Black is the unbalancing 4...Nd4, the Rubinstein Variation, also known as the Rubinstein Countergambit, named after Akiba Rubinstein. Black can play more aggressively with this line, with the main responses being exchanging with 5.Nxd4, moving the bishop with 5.Ba4 or 5.Bc4, ignoring the knight with 5.0-0, or capturing the pawn with 5.Nxe5, which can lead to very sharp play.

5.Nxd4

5.Nxd4 is a very drawish variation and discourages many ambitious Black players from playing the Rubinstein. After 5...exd4, it usually continues into the larger exchange 6.e5 dxc3 7.exf6 Qxf6 (7...cxd2+? 8.Bxd2 Qxf6 9.0-0 is dangerous for Black) 8.dxc3. Black may then play 8...Qe5, continuing 9.Qe2 Qxe2+ 10.Bxe2 (or 10.Kxe2). 8...Bc5 and 8...c6 are the main alternatives.

5.Ba4

This is White's most common move. Black usually continues in gambit fashion with 5...Bc5, a common line being 6.Nxe5 0-0 7.Nd3 Bb6 8.e5 Ne8 followed by ...d6. Black has the alternatives 5...c6 and 5...Nxf3.

5.Bc4

This is a more modern approach. A common continuation is 5...Bc5 6.Nxe5 Qe7 7.Nf3 d5. This might continue 8.Bxd5 Bg4 9.d3 0-0-0 10.Be3 Nxd5 11.Nxd5 Rxd5 12.exd5 Re8 or 8.Nxd5 Qxe4+ 9.Ne3 Bg4 10.Be2 Nxe2 11.Qxe2 0-0-0 12.d3. Other lines include 5...Nxf3 6.Qxf3 (or 6.gxf3), as well as 5...d6 6.Nxd4 exd4 7.Nd5, and 5...c6 6.Nxe5 (or 6.0-0) d5 7.exd5 Bd6 8.Nf3.

5.0-0

This usually continues 5...Nxb5 6.Nxb5 c6 7.Nc3 d6 8.d4 Qc7, or Black may play 5...c6.

5.Nxe5

Though appearing to win a pawn, White cannot actually win material with 5.Nxe5 because Black regains it with the advantage of the bishop pair after 5...Qe7 6.Nf3 (6.f4 Nxb5 7.Nxb5 d6) Nxb5 7.Nxb5 Qxe4+ 8.Qe2 Qxe2+ 9.Kxe2 Nd5 10.c4 a6!; an alternative is 7...d6 8.Nf3 Qxe4+ 9.Kf2 Ng4+.

Classical Variation: 4.Bb5 Bc5

The classical move 4...Bc5 is perfectly playable, see the famous game Louis Paulsen–Paul Morphy from the First American Chess Congress (1857).

Other lines

4...Bd6 takes the sting out of 5.Bxc6, which is met with 5...dxc6 with a good game. If White plays quietly, Black will regroup with ...0-0, ...Re8, ...Bf8, and ...d6. 4...a6 usually ends up transposing to the Scotch Variation after 5.d4 exd4 or to the Tarrasch Variation of the Ruy Lopez after 5.Ba4. More often, it enters the Rankin Variation after 5.Bxc6. A relatively forcing line continues 5...dxc6 6.Nxe5 Nxe4 7.Nxe4 Qd4 8.0-0 Qxe5. 4...d6 usually ends up transposing to the Scotch Variation after 5.d4 exd4 or to the Berlin Defence of the Ruy Lopez after 5.d4 Bd7.

Scotch Variation: 4.d4

If White plays 4.d4, the Scotch Four Knights Game arises. More often than not, play continues with 4...exd4 5.Nxd4, which continues into the main line. The position is also often reached from the Scotch Game, typically via 3.d4 exd4 4.Nxd4 Nf6 5.Nc3. One reason White may choose the Four Knights move order (3.Nc3) over the Scotch Game (3.d4), besides fearing that after 3...exd4 4.Nxd4 Black may choose 4...Bc5 or 4...Qh4, is to play the Belgrade Gambit (3.Nc3 Nf6 4.d4 exd4 5.Nd5!?), outlined later in this article. It is not possible to reach the Belgrade from the Scotch Game; however, the Belgrade is a distant second in popularity to 5.Nxd4.

Main line: 4...exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3

This variation was played in the fifth game of the 1996 Deep Blue versus Garry Kasparov match. The usual continuation is 7...d5 8.exd5 cxd5 9.0-0 0-0, but other orders are possible, such as 7...0-0 8.0-0 d5 9.exd5 cxd5 or 7...d5 8.exd5 0-0 9.0-0 cxd5. Black may also opt into a queen trade with Qe7+ at some points before castling has occurred.

7...d5 8.exd5 cxd5 9.0-0 0-0

This is an extremely commonly reached position. White typically continues with 10.Bg5 or 10.h3. Both are usually followed by 10...c6 11.Qf3.

Other lines

Black can avoid the above lines with 7...0-0 8.0-0 Re8.

Belgrade Gambit: 4...exd4 5.Nd5

Black's most common replies are 5...Be7, 5...Nb4, 5...Nxd5, and 5...Nxe4.

5...Be7

The main line continues 6.Bf4 d6 7.Nxd4 0-0 8.Nb5 Nxd5 9.exd5 Ne5.

5...Nb4

Following 5...Nb4, White usually responds with either 6.Bc4, 6.Nxf6, or 6.Nxd4. Usual continuations are: * 6.Bc4 Nbxd5 7.exd5 Bb4+ 8.Bd2 Qe7+ 9.Qe2 Bxd2+ 10.Kxd2 Qxe2+ 11.Kxe2; * 6.Nxf6 Qxf6 7.Bc4 (or 7.a3); * 6.Nxd4 Nbxd5 7.exd5 Nxd5 (6...Nfxd5 transposes to the same position), leaving Black up a pawn while both sides only have a single knight developed. 6...Nxe4 is an alternative for Black that avoids the exchange of knights.

5...Nxd5

The usual continuation is 6.exd5 Bb4+ 7.Bd2 Qe7+ 8.Qe2 Bxd2+ 9.Kxd2 Qxe2+ 10.Bxe2, followed by 10...Ne7 or 10...Nb4.

5...Nxe4

A more modern continuation is 5...Nxe4 6.Qe2 f5. White also has the alternatives 6.Bc4 and 6.Bd3.

Krause Variation: 4...Bb4 5.Nxe5

White's knight captures Black's pawn with the support of the pawn on d4. Black usually responds with 5...Qe7, 5...Nxe4, 5...0-0, or 5...Bxc3+. The Leonhardt Defence begins with 5...Qe7, typically continuing 6.Qd3, followed by 6...Nxe5, 6...Nxd4, or 6...Bxc3+, or alternatively 6.Nxc6 Qxe4 and then 7.Be2 or 7.Qe2. The line following 5...Nxe4 most often continues 6.Qg4 Nxc3 7.Qxg7 Rf8 8.a3. Following this Black has the options of 8...Ba5, usually continuing 9.Nxc6 dxc6 10.Qe5+ Qe7 11.Qxe7+ Kxe7 12.Bd2 Bf5, or 8...Nxd4, usually continuing 9.axb4 Nxc2+ 10.Kd2 Nxa1 11.Kxc3, followed by 11...a5 or 11...Qe7. After 5...0-0, White most often replies with 6.Qd3, 6.Nxc6, or 6.Bd3. 5...Bxc3+ often continues 6.bxc3 Qe7.

Other lines

5.d5 is White's main alternative to entering the Krause. A common continuation is 5...Ne7 6.Nxe5. 5.Nxd4 Bc5 is an alternative to the Scotch main line, typically continuing 6.Be3 Bb6 or 6.Nxc6 bxc6 7.Bd3. 5.Nxd4 Nxe4 is the Schmid Defence, typically continues 6.Nxe4 Qe7 7.f3 (or 7.Bd3) d5 and then 8.Bb5 Bd7 9.Bxc6 Bxc6 or 8.Nxc6 bxc6. 5...d6 is a quieter move. It may transpose to the Spanish Variation after 6.Bb5.

Italian Variation: 4.Bc4

A further possibility is 4.Bc4, popular in the 1880s, though this line is regarded as inferior according to Pinski, and an outright mistake by International Master Larry D. Evans. It was used successfully by Nigel Short against Antoaneta Stefanova in 2003. The criticism of the move lies in the fact that Black can perform a fork trick by pseudo-sacrificing a knight with the strong move 4...Nxe4. This position commonly arises by transposition from the Two Knights Defence. Alternatively, Black can avoid the complications of the line and preserve the symmetry by 4...Bc5, transposing to the quiet Giuoco Pianissimo. A better move order for White that leads to this position is via the Giuoco Piano by 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Nc3 Nf6. Following 4...Nxe4, White usually plays 5.Nxe4, allowing the fork trick. 5.Bxf7+ the Noa Gambit, a superficially attractive sacrifice, relinquishes the bishop pair and central control to Black. After 5...Kxf7 6.Nxe4 d5 7.Neg5+ Kg8, White's attack peters out. Black is already threatening 8...e4, and after 8.d3 h6 9.Nh3 Bg4, has a very powerful position, with an unopposed light-squared bishop, a strong duo of pawns in the centre, and a safe king.

Main line: 4...Nxe4 5.Nxe4

The main line continues d5 6.Bd3 dxe4 7.Bxe4 Bd6. The recently discovered 6...Nb4 is also playable. Following this, a common line continues 8.d4 Nxd4 9.Nxd4 exd4 10.Qxd4 0-0 11.Be3 (11.0-0?? Bxh2+ wins) Qe7 (Tartakower–Atkins, London 1922 ) and now the natural 12.0-0 Be5 would be awkward for White. In the above line, more ambitious is 8...exd4 9.Nxd4 0-0!?, as in a match game between Siegbert Tarrasch and Emanuel Lasker in 1916, which led to a Black win in 23 moves. 6.Bxd5? Qxd5 7.Nc3 Qd8 Estrin and 6.Bb5?! dxe4 7.Nxe5 Qg5! Collijn's Lärobok are weak.

5.0-0

This line is closely related to the Boden–Kieseritzky Gambit, from which it can be reached and to which it can transpose. The main line continues 5...Nxc3 6.dxc3 Be7 7.Qd5 0-0 8.Nxe5 Nxe5 9.Qxe5.

Glek System: 4.g3

This is a modern try advocated by Igor Glek, preparing development of the bishop to g2. The system can also be reached from the Konstantinopolsky Opening (3.g3) via 3...Nf6 4.Nc3. According to Pinski, Black's main responses are 4...Bc5 and 4...d5, both of which are reckoned to equalize for Black. A Halloween Gambit style 4...Nxe4 has also been tried at the grandmaster level as in two games between Ilya Smirin and Bartłomiej Macieja.

Halloween Gambit: 4.Nxe5?!

A dubious and rarely played gambit is 4.Nxe5?!, where White gives up a knight for a pawn in order to gain a massive lead in development. Black almost always recaptures the hanging knight with 4...Nxe5. After this, White plays 5.d4 to seize the centre and drive the black knights back to their home squares. The most common continuation is 5...Ng6 6.e5 Ng8 7.Bc4. Black may also return the knight for a simpler game, usually with 6...Bb4, 6...Be7, or 6...Qe7, or offer a transposition to the Stafford Gambit with 4...Bc5. White may either accept with 5.Nxc6 dxc6, retreat with 5.Nf3 or 5.Nd3, or leave the knight free for Black to capture and develop instead. The main line continues 5.d4 Ng6 6.e5 Ng8 7.Bc4. According to Max Euwe, Black has a decisive advantage after 7...d5 8.Bxd5 c6. 5.d4 Nc6 is also a strong option. Larry Kaufman claimed that 6.d5 Bb4! 7.dxc6 Nxe4 8.Qd4 Qe7 refuted the gambit, which he attributes to Jan Pinski.

Other lines

4.Be2 is rarely seen but playable. For example, if Black plays 4...Bb4, White has the responses 5.Nd5, 5.0-0, and 5.d3, which retain equality with accurate play. It may also be reached from the Tayler Opening (3.Be2) via 3...Nf6 4.Nc3. 4.a3 is the Gunsberg Variation. It is a quiet waiting move and is a specialty of Polish grandmaster Paweł Blehm. 4.h3 is another common waiting move and denies Black the option of a later ...Bg4. 4.a4 is a rarely seen waiting move. 4.Nd5 is the Naroditsky variation. It has a similar idea to the Belgrade Gambit.

ECO

The Encyclopaedia of Chess Openings has three codes for the Four Knights Game: * C49: 4.Bb5 Bb4 (Symmetrical Variation) * C48: 4.Bb5 without 4...Bb4 * C47: 4.d4 and others

See also

* Italian Game * Ruy Lopez * Scotch game * Three Knights Game * Two Knights Defence

External links

*Tim Krabbé's article on the Halloween Gambit * by Paul Keiser

Where this page comes from

The text above is adapted from “Four Knights Game” on Wikipedia, by its contributors. We removed reference markers, infoboxes, templates and embedded media, and kept the prose sections otherwise intact — nothing here was written or rewritten by AI.

The original is published under CC BY-SA 4.0, so this section is published under the same licence. You may share and adapt it, including commercially, as long as you credit the original and keep the same licence.

Puzzle positions, ratings and move sequences on this page come from real rated games (CC0 data), not from Wikipedia; theme write-ups and difficulty guides elsewhere on this site are Chess Puzzle Print's own original work and are not covered by this licence.

Puzzles from this opening

24 of 131 real games tagged with this opening in the local collection.

foundation

Puzzle 0BVOy

Rating 609 attackingF2F7matemateIn1middlegameoneMove
foundation

Puzzle 0vN5t

Rating 610 matemateIn1middlegameoneMove
foundation

Puzzle 0nIRg

Rating 622 anastasiaMatematemateIn1middlegameoneMove
foundation

Puzzle 0BXxU

Rating 658 matemateIn1middlegameoneMove
foundation

Puzzle 0EUiS

Rating 658 matemateIn1middlegameoneMove
foundation

Puzzle 0WAMi

Rating 661 attackingF2F7matemateIn1oneMoveopening
foundation

Puzzle 0X0QD

Rating 681 matemateIn1middlegameoneMovesmotheredMate
foundation

Puzzle 0gyvV

Rating 704 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0KstB

Rating 708 advantagediscoveredAttackendgameshort
foundation

Puzzle 0DC02

Rating 711 matemateIn1middlegameoneMove
foundation

Puzzle 0LlAD

Rating 713 crushingdiscoveredAttackkingsideAttackmiddlegameshort
foundation

Puzzle 0weAA

Rating 740 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0jf92

Rating 761 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 02Aed

Rating 769 matemateIn1middlegameoneMove
foundation

Puzzle 0iWJY

Rating 773 bodenMatemastermatemateIn1middlegameoneMove
foundation

Puzzle 0DBAn

Rating 790 backRankMatematemateIn2middlegameshort
foundation

Puzzle 0E3nO

Rating 844 matemateIn1middlegameoneMove
foundation

Puzzle 0BK2g

Rating 848 forklongmatemateIn3middlegame
foundation

Puzzle 06Hob

Rating 852 attackingF2F7matemateIn1oneMoveopening
foundation

Puzzle 0NAa3

Rating 856 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 0NNZI

Rating 860 kingsideAttackmatemateIn1middlegameoneMove
foundation

Puzzle 01qfU

Rating 878 advantagehangingPiecemiddlegameshortskewer
foundation

Puzzle 09c1j

Rating 895 crushingdiscoveredAttackmastermiddlegameshort

Common tactics in this opening

The most frequent tactical themes among this opening's puzzles.

Middlegame tactics · 103Checkmate · 36Mate in 1 · 28Opening tactics · 27Kingside attack · 21Sacrifice · 17

Foundation · 41Developing · 22Challenging · 25Advanced · 43

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